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Messages - Stefan-L

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1
for really all ways of tiles and structures in any shape,  including all types of randomisations etc, we made this tool for:  https://3dtools.info/tilepro/
it renders native in corona.

we use it in all our c4d and corona projects:)
maybe it is of interests for you.

best
Stefan

2
[C4D] Daily Builds / Re: v9 More Interactive Crashes
« on: 2022-09-26, 23:30:16 »
i get also a lot of Interactive crashes. like every 5 to 15min.

mostly i think when i move or copy instances(render instances), if that narrows it a bit

3
for animation or if you need the exact same noise quality on different computers, i woudl use the noise limit.

this ensures the image is at the same "quality level" (as time can be different for different frames or on different pcs)

4
well that's not really a valid work flow, isnt it ? :)
pls fix it, it worked fine in last daily beta:)

5
we have most here as betas for windows in test for 2023. you can email us in case if you have it urgent

6
hi,
i removed the new daily already sorry. so cant make a screenshot.

it was crashing all the time with existing scenes when i hit render, or IR, before the render starts.
i render via vfb. the error message was QT related (gui Qt6 error).
it then freezes c4d,  i have to force quit it.
i have the same issue on 2 different pcs with win10 pro.

a simple new made scene with only a cube and sun/sky did also render ok.

the older v9 daily works ok, (also v8), this i use for now on my work machines atm

7
"What I was wondering, how can I create the texture for the cut through fiber direction?
 of a beam?"


for the cut face side(normal to fibers),  you needed to find an according texsture online , or take a photo and make a extra texture for it

9
i geta QT6 error,
maybe itcollides with another plugin(vray ?)

10
sadly the old corona daily download link not works anymore.(edit found the old link)

11
here too, i get a crash

12
Hi

the last daily crashes here on r25 windows at rendering. this is at existing scenes  i made with older coronas (fresh work)

sadly i cant find the older corona beta 9 as i have a scene with clouds made with it?

13
[C4D] Daily Builds / Re: Corona Pattern
« on: 2022-09-12, 20:35:09 »
"Pattern yet, but I do wonder where the most benefits lie compared to Mograph"

@BigAl3D:   mograph places copies of objects, Pattern deforms them along the base surface. 2 totally different things and tools:)

14
[C4D] Daily Builds / Re: Corona Pattern
« on: 2022-09-10, 15:50:06 »
So trying the great new pattern, i see 3 wishes come up fast:)

1) to use more than 1 object, placement controlled via a shader in UV (similar to the geotexture plugin), at least i wasn't able to do this yet.

2) to have an option to randomize the placement and rotation etc of the objects (if more than 1)

3) coloring of the pattern"clones" by a base UV texture, as i think ti works in max corona already

would be great i think, makes this tool even better

thanks!
Stefan

15
well, with randomiser you cannot align them corrected to the beams,
so this is not a case for randomisation but alignment of direction:)

one needs to do this manually by hand (or with via helper plugins)

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