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Topics - stefan

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[C4D] Daily Builds / Behavior of Multi Shader changed
« on: 2022-01-15, 18:07:18 »
It seems that the behavior of the Multi Shader changed in the build from January 10th: Apparently it now randomizes the Material Tag index?

There's a handy technique described in this thread which prevents seams from appearing on character skins, and this relies on the Multi Shader not randomizing the Material Tag indices: Whatever was in slot #1 of the Multi Shader would apply to the areas assigned via Material Tag #1 and so on.

With the build from January 10th this technique breaks and there doesn't appear to be any workaround... any chance we could (optionally?) get the old behavior back?

[C4D] Feature Requests / Pixel Aspect Ratio
« on: 2019-06-05, 11:36:23 »
Probably a small thing as I believe it's already supported in the 3dsmax build: I'd like to see support for handling non-square pixel aspect ratios.


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