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[Max] Feature Requests / Mikk T Support
« on: 2022-06-08, 15:42:24 »
Hey guys, I know this is a long shot but here we go.
I think Corona would find value in adopting the Mikk TSpace workflow. This is the most widely used tangent based calculator for baking out normal maps. We used this on Halo 4 and 5 and know 343 uses this format even now. MegaScan uses MikkTSpace and Poliigon is moving towards this global format. If this can be prioritized I know people would use it even if they didn't realize they already are.
Applications that Natively support Mikk Tspace
-3ds Max
-Blender
-Maya
-Unity
LINK to Test Asset: https://drive.google.com/file/d/1eQW0sERqiGV25bZdIYKHd6XqACPPXkrV/view?usp=sharing
Currently the only way to have mathematically "Correct" normals with Corona is using 3ds Max legacy format. See images attached
-Unreal
-Substance Designer and Painter
I think Corona would find value in adopting the Mikk TSpace workflow. This is the most widely used tangent based calculator for baking out normal maps. We used this on Halo 4 and 5 and know 343 uses this format even now. MegaScan uses MikkTSpace and Poliigon is moving towards this global format. If this can be prioritized I know people would use it even if they didn't realize they already are.
Applications that Natively support Mikk Tspace
-3ds Max
-Blender
-Maya
-Unity
LINK to Test Asset: https://drive.google.com/file/d/1eQW0sERqiGV25bZdIYKHd6XqACPPXkrV/view?usp=sharing
Currently the only way to have mathematically "Correct" normals with Corona is using 3ds Max legacy format. See images attached
-Unreal
-Substance Designer and Painter