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Messages - stefan

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[C4D] Daily Builds / Behavior of Multi Shader changed
« on: 2022-01-15, 18:07:18 »
It seems that the behavior of the Multi Shader changed in the build from January 10th: Apparently it now randomizes the Material Tag index?

There's a handy technique described in this thread which prevents seams from appearing on character skins, and this relies on the Multi Shader not randomizing the Material Tag indices: Whatever was in slot #1 of the Multi Shader would apply to the areas assigned via Material Tag #1 and so on.

With the build from January 10th this technique breaks and there doesn't appear to be any workaround... any chance we could (optionally?) get the old behavior back?

This looks like it might solve a certain use-case of mine.

Does the conversion handle Roughness properly, e.g. by inverting the Glossiness texture?

And how about Opacity?

[C4D] Feature Requests / Pixel Aspect Ratio
« on: 2019-06-05, 11:36:23 »
Probably a small thing as I believe it's already supported in the 3dsmax build: I'd like to see support for handling non-square pixel aspect ratios.


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