Author Topic: Neoclassical interior  (Read 5527 times)

2015-11-20, 08:39:33

Roman Movliaiko

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Neoclassical interior. New work for portfolio.
I hope you like it.
3Ds max 2014 | Corona renderer | PS CC
http://www.behance.net/romanmovliaiko  |   my portfolio on Behance

romanmovliaiko@gmail.com

2015-11-20, 11:42:22
Reply #1

alberto_royo

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Nice! I like the ligth

2015-11-20, 14:09:18
Reply #2

atelieryork

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Gorgeous. The colour choices are really, really nice. Would love to see a shot looking back at the library shelves.
Alex York
Atelier York
www.atelieryork.co.uk
max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-11-22, 23:44:12
Reply #3

claudyo

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2015-11-29, 15:18:43
Reply #4

mitviz

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very nice work, modeling is also great, love it
Mitviz
Professional Modeling and Rendering Solutions
Intel core i7-5960x cpu @3 GHz, GeForce GTX 970

2015-11-29, 16:37:46
Reply #5

F13Design

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    • F13 Design Studio, LLC
Very Nice! I like dark color, it makes the room feel elegant and rich. The lighting is very dramatic which adds to the richness of the space.
Michael Secrist
F13 Design Studio, LLC
www.f13design.com

2015-11-29, 19:35:10
Reply #6

ecximer

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why such incorrect smoothing groups on the moldings?
sorry for my english

2015-11-30, 00:46:33
Reply #7

Juraj

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why such incorrect smoothing groups on the moldings?

Maybe symmetry modifier left over with default shading
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2015-11-30, 08:41:08
Reply #8

ecximer

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The reason I know. I emphasize that the topic starter put raw work in the gallery.
sorry for my english

2015-11-30, 17:32:01
Reply #9

Juraj

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You have to be trolling...
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2015-11-30, 18:47:24
Reply #10

Nekrobul

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why such incorrect smoothing groups on the moldings?

Maybe symmetry modifier left over with default shading

It is definetly symetry. By the way it could be easyly fixed by extruding symetry generated edges inwards.
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