Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: kozemorda on 2016-11-07, 23:33:41

Title: Bloom-Glare bug
Post by: kozemorda on 2016-11-07, 23:33:41
I'm render scen (corona 1.5.1)

This occurs on the 3 or 4 pass
Title: Re: Bloom-Glare bug
Post by: Ryuu on 2016-11-08, 00:26:39
What's the render resolution and the render time when these images were taken?

The bloom and glare is computed asynchronously and may take a very long time for larger images. Depending on the image size it may take up to few minutes for the effect to show and the first iteration is computed based on the image just after the rendering has started, which may not contain all the light sources, so there are usually major differences between the first and second B&G iteration.
Title: Re: Bloom-Glare bug
Post by: Ondra on 2016-11-08, 00:32:05
It looks like a NaN bug - can you share the scene? http://corona-renderer.com/upload
Title: Re: Bloom-Glare bug
Post by: kozemorda on 2016-11-08, 08:00:47
Yes, it is good. I have shared. File:
1478588167_scene.zip
Title: Re: Bloom-Glare bug
Post by: kozemorda on 2016-11-08, 13:44:17
Is there any news?
Title: Re: Bloom-Glare bug
Post by: Ryuu on 2016-11-08, 14:24:18
Ondra is already working on this issue. It looks like the source of the problem has been found and we just need to implement proper fix.
Title: Re: Bloom-Glare bug
Post by: Ondra on 2016-11-09, 00:02:53
fixed
Title: Re: Bloom-Glare bug
Post by: kozemorda on 2016-11-09, 09:54:54
Well done Batman!
Title: Re: Bloom-Glare bug
Post by: kozemorda on 2016-11-21, 13:29:13
more one
https://forum.corona-renderer.com/index.php/topic,14012.0.html