Corona Renderer for 3ds Max > [Max] Daily Builds

Material Converter unusable

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aaouviz:
The latest daily build for Max really f**ks up the scene materials when using the corona converter. It's basically unusable now whereas previously it worked perfectly...

I figure it's got something to do with the converter being a bit confused about when to apply metal/non-metal to legacy materials.

I can show some example if you wish, but hopefully this has already been discussed or discovered?

cjwidd:
Usually better to just go ahead and post example images / video, if not just because other users might not yet be familiar with the issue as you've described it.

aaouviz:
Sure thing. Please see attached... I'll make another post showing the materials compared.

aaouviz:
Further info.

I used (what I deem to be) the default settings for material conversion... also attached

LorenzoS:
Same problem here.

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