Corona Renderer for 3ds Max > [Max] Daily Builds

Material Converter unusable

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The latest daily build for Max really f**ks up the scene materials when using the corona converter. It's basically unusable now whereas previously it worked perfectly...

I figure it's got something to do with the converter being a bit confused about when to apply metal/non-metal to legacy materials.

I can show some example if you wish, but hopefully this has already been discussed or discovered?

Usually better to just go ahead and post example images / video, if not just because other users might not yet be familiar with the issue as you've described it.

Sure thing. Please see attached... I'll make another post showing the materials compared.

Further info.

I used (what I deem to be) the default settings for material conversion... also attached

Same problem here.


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