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Messages - patoaltaco

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31
Gallery / Re: Dof in the interior (my test)
« on: 2013-04-07, 16:01:55 »
I like it! great DOF.

Like too the little fishes on the tea pot :)

I agree about the render times, but if you get good quality..... in about an hour and half what quality you get?

Cheers,

32
Gallery / Re: Woody bedroom
« on: 2013-04-07, 15:58:54 »
Nice Job!

I think you right side on the roof have to be mapped like your right side (gravity matters :)) other thing i see is the mapping on the bottom beam of the roof.
maybe is not wrong but the tiling row of the wall is a kind of strange for walls.

hope you take well my comments,

Cheers,

33
News / Re: IES lights added
« on: 2013-04-07, 01:10:17 »
Quote
Sweet! But it seems rotating the lights does not seem to give correct results.

For me they didnt work when i put them upside down...

Cheers,

34
Gallery / Re: New Renders
« on: 2013-04-02, 17:01:44 »
nice renders..

anyway, why someone needs a 10k render?

35
[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2013-04-01, 20:33:33 »
Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz  ---- OC @ 4.00GHz
Time: 0:3:40, Rays/s: 5,775,381

cheers,

36
[Archive] Alpha Builds / Re: Alpha v5 released!
« on: 2013-04-01, 19:53:54 »
I hate you!

good one........ :)


37
[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2013-04-01, 17:15:49 »
i dont know, in the test i have not the option... but low thread priority check box should affect this?

38
[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2013-04-01, 16:46:15 »
Quote
the frequency is a static info provided by the processor, it shows the nominal frequency, and does not change with the actual frequency.

Ok, then i should set the frequency before the rendering to render at 3.9ghz to run at that speed?, the test before i cheked the speed with cpu Z and it was at 3.6ghz.

Cheers

39
[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2013-04-01, 16:36:42 »
Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz
Time: 0:4:4, Rays/s: 5,206,342

The test was running at 3.6ghz with turbo boost it should run at 3.9ghz. Is there a way to run this test with turbo boost?

Cheers,

40
[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2013-03-29, 15:25:03 »
Hi my test

Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Intel(R) Core(TM) i7 CPU X 990 @ 3.47GHz
Time: 0:4:9, Rays/s: 5,107,244

Cheers,

41
[Max] General Discussion / Re: render time / denoising
« on: 2013-03-28, 20:03:41 »
Quote
did you use multiscatter/forestpack for scatter or you did use only corona scatter ?

corona... i have the last daily build, the simple one.

Cheers,

42
[Max] General Discussion / Re: render time / denoising
« on: 2013-03-28, 19:55:10 »
Hi rawa the last two images are rendered with out opacity map on trees....

Cheers,

43
[Max] General Discussion / Re: render time / denoising
« on: 2013-03-28, 19:37:39 »
Quote
Try turning off DOF.

Will try

Quote
I could help you and test your scene, if you had the opportunity to share the it.

Thanks for it, but I see it dificult becouse it's a heavy file... around 360mb with textures and proxys maybe 450mb......

Cheers.

44
[Max] General Discussion / Re: render time / denoising
« on: 2013-03-28, 19:07:52 »
well i tried some things.

Like first i turn off everithing exept walls and terraing without grass...
the first attemp with the settings sugested by rawa

1- simple corona materila with out maps
2- corona material with difuse map (corona mix bitmap)
3- corona material with bump (texture bitmap)

i think the bump is wrong setted by me.. or it need's much more samples to clarify it.

Then I turned off the opcity i have it only on the trees.

here i use the same setting of rawa but change PT+PT (no PT+HD)
1- with out glasses
2- with glasses

In this two last examples the diference is minimal, i consider is not geometry or two sided refraction.

I think the opacity was the most influence on this "problem", anyway contine trying.

I will try rendering it about an 1:30 hs.

Cheers,

45
[Max] General Discussion / Re: render time / denoising
« on: 2013-03-28, 15:22:43 »
Hi

Here i made a test with rawalanch settings, i dont think it make it better... almost 1:20 for 24 passes means 2:40 for 48....
I will try changing the glass geometry (this would change a lot my workflow) and try with some diferent materials...

any other thought about parameters to probe?

here i upload the image and settings

Cheers,

Could be the scatter change alone.....  I just figure it when i compare this last test with the one before... i didnt change nothing, only reopen and change render settings...

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