Author Topic: Corona & Team render  (Read 10659 times)

2019-01-09, 10:46:42
Reply #15

hughannes

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I'm sorry but I strongly disagree.
I agree that Teamrender isn't implemented perfectly yet, but I'd very much prefer Teamrender over something like a VRay DR equivalent.
One thing I love about Corona is how it tries to tightly integrate into its host app. I realize that there need to be workarounds where Cinema just doesn't have a particular feature but Teamrender is hardly a "missing feature", in my opinion.
« Last Edit: 2019-01-09, 10:58:19 by hughannes »

2019-01-09, 10:54:08
Reply #16

Stefan-L

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"Teamrender over something like a VRay DR equivalent. "

it really shoudl have both.
we do big archviz and design projects and teamrender is unusable for that and very bad workflow, in my opinion. TR is a severe bottleneck.
it cant be used for proper speed related workflows where you need to see a progressive result immediate, and often it hangs at all, among many other TR typical issues(a lot of things need to be extra backed or chached to render ok on several TR machines), which a DR system not has.

if both ways exist, users can choose them.
some like you are happy with TR, but others not at all.

i mean a real DR like also corona on max has, with also all corona shaders that exist on max corona.
« Last Edit: 2019-01-09, 11:00:04 by lllab »

2019-01-09, 10:57:56
Reply #17

hughannes

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teamrender is unusable for that and very bad workflow

Can you elaborate?

2019-01-09, 11:08:16
Reply #18

Stefan-L

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you not see the image, only after long time small stripes on bottom, via a real Dr you see after seconds the full image. on teamrender you wait hours on big images until you see all.
on comparence to a real DR system it is quite slower also in total, i assume the TR system has more overhead, in the way maxon designed it.(being separate renders just stiched together in PV)

certain particle and motionblur things, randomisation tools/shaders, etc or other dynamic effects not work via TR without extra caching or baking. this is as c4d in effects splits the render in parts, using copies of the c4d file, not the original data on each node, and then composes this parts together in the PV. this kills many features, same as it does in c4d internal renderers.

TR also often decides to stop or never finish, on an 8 or 10k image this is very bad finding our after hours it wont finish ok. (see cg talk for the many errors users have with TR, in any renderer, this is not corona specific, so they also cant do much about it)
a real dr system, like corona render normally has natively, can add nodes while rendering and also release nodes without affecting the final result. you always get a good render.

a standalone system seems to use a lot less ram here and rendering faster than the renderer inside c4d. here we see almost the double ram with c4d than on a pure standalone.

we also miss corona features(in shaders p.e or volume features) that max corona has, to make corona only with thew limited c4d shaders, and not offering both we feel is a shortcoming, and artificial limitation, that hopefully will get overcome in future updates.
« Last Edit: 2019-01-09, 11:20:00 by lllab »

2019-01-09, 11:44:20
Reply #19

mutilo

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Me too.
I'm switching from vray to corona in these days and I found team render far less efficient that vray DR.
I think that a native DR inside Corona is a must.

I agree too. I do not see a big future without a DR system like in 3dsmax. Team render seems almost forgotten by most users. I hope that in the future it will be planned.

Quote Stefan and Sirio76. I have always felt good with the Vray DR. It works perfectly and has never given me problems. I do not even find a problem using the Vray Adv Bitmap, it's just a matter of habit. I have a Prime and I don't find correct to speak of a small amount of 650 euros (without MSA) to go from a Prime to a Broadcast. I think that a Corona DR would make many users happy that like me have a Prime and others.

I agree with Stefan, a real native DR system will be a lot better than C4d Team Render. Also customers using Prime version do not have TR clients at all and in order to use distributed rendering the way it is now they will be forced to buy pricier C4d versions.

extraordinary good guys.
But I think having a native DR system can be a really important thing.

2019-01-09, 17:43:10
Reply #20

hughannes

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thank you for that illab.
i disagree with some parts - but i don't want to start a tr argument here.

i guess what i really wanted to say is just this:
with vrayforc4ds dr system many c4d features had to be substituted. i would very much regret that.

2019-01-10, 11:37:47
Reply #21

Stefan-L

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actually most did work with vray dr, and a lot more things that not work on TR.
only the internal c4d shaders cant run on v-ray standalone, which i for example not are fond to use anyway as most are inferior to my use.

anyway we obviously seem not to need the same things for the work, which isnt a problem i guess.
i also not asked to replace TR but to add DR as options, for pro users. so i guess no worries, i am sure tr will stay:)

2019-01-10, 15:05:51
Reply #22

ilgioma

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I agree with the other users too ...
if you have a "Prime" version of C4D go to Corona is not cheap ....

Leo

2019-03-22, 15:44:41
Reply #23

vianney

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Actualy i compute large pictures (4000x2000) on 2 separated computers
because i dont want to buy a second corona licence, i tried team render but the rendering takes more time that rendering on a single PC.
Is there a way to setup a file package witch may be rendered on another PC ?
Is there another way to proceed ?

2019-03-22, 15:48:07
Reply #24

houska

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Hi vianney,

we are currently fixing the Team Render. Have you tried the Daily build, which has a better version of the TR support?

To enable it in the Daily build, you have to enable Render Settings -> Corona -> Team Render -> Communication -> Arbitrated (experimental). It might also be a good idea to change the packet size to a value that will work best on your network. We are currently working on auto-detection of this value.
« Last Edit: 2019-03-22, 15:51:59 by houska »

2019-03-23, 06:59:16
Reply #25

Barendby

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we are currently fixing the Team Render. Have you tried the Daily build, which has a better version of the TR support?

To enable it in the Daily build, you have to enable Render Settings -> Corona -> Team Render -> Communication -> Arbitrated (experimental). It might also be a good idea to change the packet size to a value that will work best on your network. We are currently working on auto-detection of this value.

This Arbitrated more does not render for me at all, I just have a black render window. Am I suppose to set something on the slaves too?

2019-03-28, 12:49:38
Reply #26

Beatmonk

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Hi guys,
since switching from beta to Version 3 (HF1), I have some strange errors with team render. I rendered some animations some month ago with c4d files converted from Vray and it worked fine and beautiful. Now with version 3 and the new Vray 3.7 (one mac workstation and 4 Win7 clients), these C4D Corona files won't render in TR because of missing VrayBridge (?) plugin. This Vray plugin folder exists on my workstation but not on the clients because here we use Vray in "standalone" mode.
Has someone an idea how to solve this?

2019-04-09, 10:22:37
Reply #27

yushi76

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what's up with denoising in team render. Got Problems with this. It doesn't work well. Is it fixed yet?

2019-04-09, 11:15:03
Reply #28

yushi76

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Update.... denoising is also turned off if i render it via render manager without TeamRender.
In my setup it's on and Noise Limit of 2,5. I rendered it now with interactive rendering and i hat to put it in the tool manually on.... ?!?!