Author Topic: Corona Triplanar Map  (Read 8638 times)

2017-11-10, 15:18:14

filippo.previtali

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Hi all,
I was wondering whether someone can help me in dealing with Corona Triplanar Map.
Basically, I have put 3 different maps in each slot. Each image has a different map channel connected with 3 different uvw map.
On viewport everything looks perfect....but in the rendering (realtime and normal) the maps are completely different.
I have tried many things with no luck. This is probably a stupid topic......

Help please! :)

F

2017-11-10, 17:41:12
Reply #1

maru

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You should not use uvw mapping with the triplanar map (most probably the uvw settings will be ignored, or will just render incorrectly). One of the main points of the triplanar map is that it replaces the uvw mapping. To transform the textures (e.g. stretch in one direction) you can use the built in controls or change it per map.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-11-14, 13:59:35
Reply #2

filippo.previtali

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Going to try. Thanks a lot!

F

2017-11-20, 11:29:15
Reply #3

Ondra

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the triplanar map does not use UVWs from the model, so you can ignore those. But it also cannot be previewed in 3dsmax viewport
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)