Chaos Corona Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: Nekrobul on 2015-03-09, 14:21:08

Title: New exterior
Post by: Nekrobul on 2015-03-09, 14:21:08
Spent some time to model this building and setup the light corona 1.0 2 hrs of work.

Plan to make textures fo the building and wrk with decoration, enviroment, interior, and backyard.

(http://s7.postimg.org/gg5365ikb/Maket2.jpg)
Title: Re: New exterior
Post by: romullus on 2015-03-09, 15:46:09
I can never get used to 2 point perspective and high-rise buildings combo - it always look so wrong to me.
Title: Re: New exterior
Post by: Nekrobul on 2015-03-09, 15:48:31
I can never get used to 2 point perspective and high-rise buildings combo - it always look so wrong to me.

It is habbit growed by most of the clients, diagonal lines somehow making them nervous mostly.

And it is a way to fix the feeling that building is falling backwards.
Title: Re: New exterior
Post by: romullus on 2015-03-09, 15:57:59
It's even worse, i've read once in one photography forum, some chap was complaining "why buildings in my photos are falling? Is my lens defective?" Oh boy...
Title: Re: New exterior
Post by: kehlje on 2015-03-16, 14:13:22
Hey man, the progress looks great. If it were me I'd keep experimenting with views angles -- the second one seems a little 'crammed' and the first one shows a lot of pavement. I wonder what a 2.0 aspect ratio shot would look like zoomed out from the building with a lot more breathing room?
Title: Re: New exterior
Post by: ignicapillus on 2015-03-16, 17:09:58
The combination of tall buildings and vertical lines remembers me the work of Michael Wolf: http://photomichaelwolf.com/#architecture-of-densitiy/13 (http://photomichaelwolf.com/#architecture-of-densitiy/13)
You may try to use a longer lens and a higher point of view, so the view doesn't appear so deformed.

I like how the scene's developing, maybe grass is a bit too big.
Title: Re: New exterior
Post by: fco3d on 2015-03-16, 18:39:13
interesting project, but I also agree that the problem is not the tilt shift, for that size of building you should back up more to get less distortion in the building.
a height angle would help too, the frontal shot look the best so far in my opinion.
Title: Re: New exterior
Post by: ylucic on 2015-03-16, 19:24:30
agreed..
you should try to back up and use a longer lens, then apply the vertical shift ...
they look cool if i see them each in separate....but if you plan to do several, you have to converge the different PoV to get similar results, because in both sideways views the building looks tall, but in the second one, not so much....
and they will look a lot more distorted if you put people in the upper floors

and if you don't want to change the aspect ratio, try playing with the overscan script to give more space to the image, then adjust the lens  http://www.scriptspot.com/3ds-max/scripts/overscan

it would be nice to see a render with some clouds now :D



 
Title: Re: New exterior
Post by: Nekrobul on 2015-03-17, 09:09:33
Thanks for the advice i shure will try to work with different cameras.

I hope to have some time this weekend to get back to this projekt.