Author Topic: HDRI workflow  (Read 717 times)

2022-10-19, 06:19:12

caspian

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I have learnt a lot about Corona from the CommonPoint blogs. (https://thecommonpoint.com/blog)
I'm trying to apply their knowledge about HDRI workflow (not C4D, is it Max?) to Cinema4D but struggling a little. I understand how to load and image, and connect it to a ColorCorrect map, but am not sure about how to connect it to the 'Single Map' Scene environment in C4D as they describe. Does anyone have any pointers? Is it the same as 'Override whole environment?' Any if so do I need to create a light (?) material first, because if I just use the node material editor how do I connect it to the scene?
Quote
Load your HDRI as CoronaBitmap and plug it into CoronaColorCorrect map. Connect it to “Single map” under Scene Environment, and you’re ready to go!
https://thecommonpoint.com/blog_hdri

Many thanks
C4D 2023 / Corona 9 / Mac 12.6

2022-10-19, 08:14:11
Reply #1

Beanzvision

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As far as I know they are using 3ds Max. Have you tried loading your HDRI directly into the Corona Sky object instead whilst connected to a Corona bitmap and color correct shader?
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2022-10-19, 08:25:38
Reply #2

caspian

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Usually I add the HDRI to the Sky, and I can now see the benefit of adding the Colour Correct.
But they then go on to link the HDRI to the Scene Environment.
I have created a light material with the Color Correct map and connecting it to the Scene Environment, overriding the whole environment, as then you can have a seperate Sky object for your visible environment. I'm just not sure if it is the same thing. It seems to work, but is it the same as how 3ds Max is interpreting things?
C4D 2023 / Corona 9 / Mac 12.6