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Messages - modern_babylon

Pages: [1] 2 3 ... 9
1
Gallery / Re: Corona and Phoenix FD experiments
« on: 2017-03-08, 21:34:49 »
These are great!!!!!

Im really keen to see more examples of Phoenix and corona working together. There is a fire sim on vimeo but not too, but no info on how it was created?

Have you found any improvements with Phoenix 3?


2
Gallery / Re: Kawana Waters Residence.
« on: 2016-09-14, 00:55:21 »
These guys are ok!

3
Gallery / Re: WeeHouse - Alchemy Architects
« on: 2016-01-15, 04:36:39 »
Thank for all the feedback guys. Happy New Year everyone :)

4
Great Car, Great Images! Love the tonal range you have gone with.

5
Gallery / Re: WeeHouse - Alchemy Architects
« on: 2015-11-26, 07:55:41 »
Hi F13Design, I've lit this shot to be a completely different time of day to the other 3 shots in the set as I wanted to show it with different lighting. The time of day for these two shots was more early evening,  so the ambient blue lighting is more uniform to draw out the interior lighting. That was the intention anyway. Thanks for the comments :)

6
Gallery / Re: WeeHouse - Alchemy Architects
« on: 2015-11-25, 05:38:46 »
Thanks lucideye. I tend to agree with you about he curtain, I was trying to make the movement very subdued and slight. I find its a tough one to make look really nice.

7
Gallery / WeeHouse - Alchemy Architects
« on: 2015-11-25, 00:52:19 »
Here's another little project I have had in the works for ages....but have only just got around to finishing. Designed by Alchemy Architects its located in Marfa, Texas. I've taken a little creative license with the interior and landscaping. Rendered using Corona , 3DS Max and Photoshop. Feel free to leave any comments/questions.

Thanks

MB

https://www.facebook.com/ModernBabylon3D/

8
Gallery / Re: Hydroponics Factory
« on: 2015-05-18, 01:47:01 »
Thanks Guys, was a bit of a rush job really and there are a few parts I want to revisit to tune up a little. Ando, the tile floor was done with floor gen, tweaking a few settings to randomise the tile size and the material was  done with multitexture.

9
Gallery / Hydroponics Factory
« on: 2015-05-16, 03:40:52 »
Hi Guys,

Its been a long time since I have had any time to work on a personal project but when I saw an image of this, what I believe to be a hydroponics factory in Mexico I took a weekend off to recreate it in 3D. Using a simple corona sun and sky and utilising a few new composite material tweaks I have learnt this year I think it came out ok. Hope you like it too. C & C always welcome.

For more, feel free to check out my page at https://www.facebook.com/ModernBabylon3D?ref=hl

10
Hi guys,

I'll be checking out both these options on Monday as I have had the same issues with both 7.1 and now 1.0. Setting up UNC paths is a good start and this helped me with the issue of maps being dropped (even when the maps are stored on a network drive that all nodes can see).

The banding/gamma issue when using an HDRI in the environment slot has been an ongoing issue though. We managed to address the banding issue by loading the HDRI as a bitmap, but obviously this method is not ideal to retain the best control over the HDRI. I guess like a lot of people, we have used the vray HDRI loader to control the HDRI within the scene until now and this method always produces the dark banding when using DR (it renders perfectly on all stand alone machines), So this leads me to believe that DR has an issue reading the correct gamma (or reading the HDRI at all if loaded as an HDRI into max's environment slot.) I'm looking forward to a corona version of the VrayHDRI that gives the same kind of control with rotation, inverse gamma and so on in coming months but until then I will try both suggestions mentioned above.

If anyone has a confirmed DR workflow using and HDRI in the environment slot please feel free to let me know :)

Have a great weekend everyone.

MB

11
Looks like a discrepancy in how the units are identified and displayed in the view port. Strange that it wouldn't use the native units (if this is indeed what the problem is)

I have held off installing this till we get our DR issues sorted. Once we do Ill let you know if we can get a handle on bercon maps too.

12
You need to turn on the show material in viewport feature. (Checkerbox with the lightbulb in from of it)

That should fix it however as it seems the map is a multitexture you might need to open the multi and turn the "show material in viewport" function there. A little bit of trial and error should solve this pretty easily. Hope that helps :)

13
[Max] I need help! / Re: DR Issue - Vanishing Objects
« on: 2014-11-13, 14:42:39 »
New tests with a stripped back scene (sample scene of the farnsworth house/skydomes from vizpark) running a single workstation and 1 node. The new scene is the house model with a simple clay mat (no maps) and an HDRI for lighting. Pathing for the HDRI is correct and the scene runs no problem with vray/vray slaves. DR runs correctly for about 50 passes until the node dumps the exr and resumes rendering again at pass 0 while the workstation continues as normal. Once the exr is dumped by the node, a darker strip appears on the vfb which looks a little like a gamma issue...but we have run some scripts to try and trouble shoot this and the problem is always replicated (tried other nodes and other workstations with the same results).

Pretty sure we have eliminated the material paths/proxy paths being the issue by using the new test scene. Its also safe to say the issue inst related to a bad node or workstation as its replicated with alternate nodes and workstation combinations. One thing I would like to ascertain is when we run the DR server as admin, does it have to be TRUE admin to work, or can it be a user with admin rights? Sorry if this is a silly question but i'm almost out of ideas.

Also tried a fresh instal of 7.1 on all workstations and nodes (original post for this thread was done with A7) but the result remains the same. Leaving the image render over night in the hope that more passes will help clear it up doesn't really help either. Final image sometimes have the strips, others are clean, but usually darker that if the image was rendered locally. Im sure figuring out the reason for the strips will solve the the vanishing objects issue also...i hope. Thanks to everyone thus far for the suggestions. Desperate to get DR running smoothly, its beginning to be a bit of an issue in the studio.

14
[Max] I need help! / Re: DR Problem
« on: 2014-11-13, 03:03:31 »
We have been having the same issue at my studio and its becoming a real headache. Trying the backburner setup idea BEFORE trying DR had a strange effect. Previously, we have been getting strips which we are trying to troubleshoot as an image renders in DR (same issue with the exr dump as mentioned above). The strips from ONLY once the dump has taken place as follows...

1. DR starts and renders normally
2. EXR dump warning
3. Slaves resume pass count at 0 (and strips appear ) while the workstation continues passes as normal.

*update* Once backburner was run and DR tried again, the strips and issue remains, but the strips are now inverted (where there went darker before, they now go lighter)

We have isolated that the issue is NOT a network pathing issue (these have been checked many times with lots of files + the setup works perfectly with vray/vray spawner)
Would love some help with this guys, we have 3 studios across Australia with over 20 artists and if we can get Corona working with DR there are a lot of us that want to use it all the time.

Sorry for tagging onto this post, I just saw the same issue as we were having and thought someone else might be having the same issues as us.

Alpha 7.1 currently in use. I'm guessing this is the latest build (public) and DR works with it?

Thanks in advance for any help.

15
[Max] I need help! / Re: DR Issue - Vanishing Objects
« on: 2014-11-11, 07:42:37 »
I'm trying a fresh install of Corona,Dr Server and reboot on the nodes. The pathing is 100% ok for all. I will triple check it again but its all working for vray from the same locations. Thanks for the suggestions guys, keep them coming when you have any...I will update as I test more things.

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