Author Topic: Sucsesfull hair and fur test  (Read 5720 times)

2015-03-21, 18:11:48

Nekrobul

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Rug from latest scene i am working on, 200M polys created from 300x300mm patches using multiscatter. single patch contains around 3M polys optymised from hair and fur generated geometry.

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2015-03-21, 19:32:09
Reply #1

arqrenderz

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Looking GOOD! i have never been able to produce good looking carpets no matter the method :(

2015-03-21, 19:39:36
Reply #2

Nekrobul

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I'll try to make a tutorial o english nextweek.
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2015-03-22, 11:56:29
Reply #4

Adi

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I'll try to make a tutorial o english nextweek.

That would be great ! :)
Looks awesome by the way.

2015-03-23, 19:35:56
Reply #5

HLeandre

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Great work !
I look forward to seeing the tutorial ;)

2015-03-27, 10:44:10
Reply #6

Alessandro

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Impressive. Can you share some more info about the scene, I mean render time, used memory during render, how many lights?
Thx a lot.
My Ducati or a render with Corona.....mmm, hard question!

2015-04-02, 14:12:30
Reply #7

agentdark45

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Any update on the tutorial?
Vray who?

2015-04-03, 12:13:12
Reply #8

Nekrobul

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I am was very bussy past two weeks. Hope to have some spare time tomorrow. Atleast for picture explanation version.
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2015-04-06, 14:31:04
Reply #9

Nekrobul

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https://www.blackbellstudio.com/
https://www.behance.net/blackbell3d
CEO at "Blackbell Studio"