Author Topic: alieneye`s render tests  (Read 36931 times)

2012-09-15, 00:26:41
Reply #15

Javadevil

  • Active Users
  • **
  • Posts: 399
    • View Profile
Wow really nice render !!!

Love the charger too.


2012-09-15, 19:31:56
Reply #16

alieneye

  • Active Users
  • **
  • Posts: 74
    • View Profile
    • portfolio

2012-09-15, 19:55:54
Reply #17

alieneye

  • Active Users
  • **
  • Posts: 74
    • View Profile
    • portfolio
with post DOF


clean render:


2012-09-15, 21:38:35
Reply #18

michaltimko

  • Active Users
  • **
  • Posts: 305
  • Coronaut (c)
    • View Profile
awesome renders!
Coronaut!(c)2011

Supporting Corona in commercial projects since pre-alpha

2012-09-17, 07:14:50
Reply #19

alieneye

  • Active Users
  • **
  • Posts: 74
    • View Profile
    • portfolio
open black studio (faster of course)


closed white studio

2012-09-17, 07:51:53
Reply #20

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
Very nice... You seem to have a lot of spare time these days... ;) Any chance you'd be willing to share setup of the carpaint-ish looking material? :)

2012-09-17, 08:13:13
Reply #21

alieneye

  • Active Users
  • **
  • Posts: 74
    • View Profile
    • portfolio
no problem! it is very easy. but  i`m  limited without "shellac" mode :)  I will share "car-paint" within 20 mins. Anothers image is coming :)

2012-09-17, 08:23:27
Reply #22

alieneye

  • Active Users
  • **
  • Posts: 74
    • View Profile
    • portfolio

2012-09-17, 08:37:15
Reply #23

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio

2012-09-17, 08:38:04
Reply #24

alieneye

  • Active Users
  • **
  • Posts: 74
    • View Profile
    • portfolio
it`s like ADD blending mode

2012-09-17, 09:11:23
Reply #25

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
Wouldn't that break energy conservation?

2012-09-17, 09:17:16
Reply #26

alieneye

  • Active Users
  • **
  • Posts: 74
    • View Profile
    • portfolio


2 versions of simple-simple carpaint in the attached scene.
first  - falloff map in diffuse
second - blend material with 2 materials inside. The difference between them is only in glossy values in reflection.
« Last Edit: 2012-09-17, 18:24:22 by Keymaster »

2012-09-17, 11:01:12
Reply #27

Javadevil

  • Active Users
  • **
  • Posts: 399
    • View Profile
Wow Alieneye,

You are knocking out some sweet renders.

I love the cups.

The perfume bottle material, the green on the inside, is it just a different material ID ? or double geometry ?


2012-09-17, 22:49:50
Reply #28

alieneye

  • Active Users
  • **
  • Posts: 74
    • View Profile
    • portfolio
thank you! :)

 separate geometry for the glass and liquid

2012-09-20, 08:44:23
Reply #29

alieneye

  • Active Users
  • **
  • Posts: 74
    • View Profile
    • portfolio
more tests!

01. supersonic area lights! 10 seconds! (GI off)


02. Translucency


03. Torture for any renderer (Blurry refractions and reflections)


04. Car paint tests


05. Testing of corona AO map in unusual situations :)


06.