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alieneye`s render tests
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Topic: alieneye`s render tests (Read 36931 times)
2012-09-15, 00:26:41
Reply #15
Javadevil
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Posts: 399
Re: alieneye`s render tests
Wow really nice render !!!
Love the charger too.
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2012-09-15, 19:31:56
Reply #16
alieneye
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Re: alieneye`s render tests
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2012-09-15, 19:55:54
Reply #17
alieneye
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Re: alieneye`s render tests
with post DOF
clean render:
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2012-09-15, 21:38:35
Reply #18
michaltimko
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Posts: 305
Coronaut (c)
Re: alieneye`s render tests
awesome renders!
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Corona
ut!(c)2011
Supporting Corona in commercial projects since pre-alpha
2012-09-17, 07:14:50
Reply #19
alieneye
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Posts: 74
Re: alieneye`s render tests
open black studio (faster of course)
closed white studio
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2012-09-17, 07:51:53
Reply #20
Ludvik Koutny
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Just another user
Re: alieneye`s render tests
Very nice... You seem to have a lot of spare time these days... ;) Any chance you'd be willing to share setup of the carpaint-ish looking material? :)
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2012-09-17, 08:13:13
Reply #21
alieneye
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Posts: 74
Re: alieneye`s render tests
no problem! it is very easy. but i`m limited without "shellac" mode :) I will share "car-paint" within 20 mins. Anothers image is coming :)
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2012-09-17, 08:23:27
Reply #22
alieneye
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Re: alieneye`s render tests
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2012-09-17, 08:37:15
Reply #23
Ludvik Koutny
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Re: alieneye`s render tests
How exactly does shellac mode work?
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2012-09-17, 08:38:04
Reply #24
alieneye
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Re: alieneye`s render tests
it`s like ADD blending mode
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2012-09-17, 09:11:23
Reply #25
Ludvik Koutny
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Re: alieneye`s render tests
Wouldn't that break energy conservation?
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2012-09-17, 09:17:16
Reply #26
alieneye
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Posts: 74
Re: alieneye`s render tests
2 versions of simple-simple carpaint in the attached scene.
first - falloff map in diffuse
second - blend material with 2 materials inside. The difference between them is only in glossy values in reflection.
«
Last Edit: 2012-09-17, 18:24:22 by Keymaster
»
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2012-09-17, 11:01:12
Reply #27
Javadevil
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Posts: 399
Re: alieneye`s render tests
Wow Alieneye,
You are knocking out some sweet renders.
I love the cups.
The perfume bottle material, the green on the inside, is it just a different material ID ? or double geometry ?
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2012-09-17, 22:49:50
Reply #28
alieneye
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Posts: 74
Re: alieneye`s render tests
thank you! :)
separate geometry for the glass and liquid
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2012-09-20, 08:44:23
Reply #29
alieneye
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Posts: 74
Re: alieneye`s render tests
more tests!
01. supersonic area lights! 10 seconds! (GI off)
02. Translucency
03. Torture for any renderer (Blurry refractions and reflections)
04. Car paint tests
05. Testing of corona AO map in unusual situations :)
06.
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Chaos Corona Forum
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alieneye`s render tests