Chaos Corona Forum

General Category => Gallery => Topic started by: alieneye on 2012-09-12, 17:44:52

Title: alieneye`s render tests
Post by: alieneye on 2012-09-12, 17:44:52
so, I will start with this!

(click on image to see actual size)

5 min and some post
(https://dl.dropbox.com/u/13722035/canon_pink_fin.png)

~15 mins
(https://dl.dropbox.com/u/13722035/corona/canon_hires.jpg)

(https://dl.dropbox.com/u/13722035/corona/studio_01.jpg)

(https://dl.dropbox.com/u/13722035/corona/studio_03.jpg)

(https://dl.dropbox.com/u/13722035/corona/studio_08.jpg)

(https://dl.dropbox.com/u/13722035/corona/su-34.jpg)

Title: Re: alieneye`s render tests
Post by: Ludvik Koutny on 2012-09-12, 20:54:33
Those look really awesome!

I only wonder, why scene with table and chairs took so long. Even MentalRay would do it faster, let alone Vray... :)

What were the settings for that scene?
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-12, 21:13:45
i used production defaults for all images

about table and chairs... it is 1600x 1200 and i tried to get rid of noise in shadows (there is more area covered with shadows that in previous images) with a longer render time
Title: Re: alieneye`s render tests
Post by: Ludvik Koutny on 2012-09-12, 21:15:55
have you tried increasing light sampling? :)
Title: Re: alieneye`s render tests
Post by: racoonart on 2012-09-12, 21:32:12
Awesome stuff. I like the pink camera :D (I have a nikon :P)
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-12, 21:44:35
now i have light samples multiplier at 4, tried 8 and 12 with same result. 
and there is hard area for AA  (narrow holes between planks on right chair back)
Title: Re: alieneye`s render tests
Post by: Javadevil on 2012-09-12, 23:57:43

Great renders,

The black Canon looks great, just needs the reflection in the lens.
Title: Re: alieneye`s render tests
Post by: michaltimko on 2012-09-13, 23:03:50
very good images, i like Nikon and i also own one :)
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-14, 19:46:27
click to see full res

(https://dl.dropbox.com/u/13722035/corona/2post/charger_post.jpg)

4K clean render

(https://dl.dropbox.com/u/13722035/corona/2post/charger_4K.jpg)

i left it rendered for night,  so i can`t share  the render time,  probably 30-40 mins for clean image in HD


Title: Re: alieneye`s render tests
Post by: Ondra on 2012-09-14, 20:47:14
Nice render (only there seem to be some leaks in the interior, and the empty steering wheel is weird ;)), and, most importantly, nice render time ;). Its great to see that the motion blur can handle production scene reasonably.

OT//
And there is a reason why everyone presents their GPU ray tracers on car scenes. Cars just render so fast ;)
Title: Re: alieneye`s render tests
Post by: racoonart on 2012-09-14, 20:52:18
Very nice images! May I ask for your machine specs?

OT:
More important: they normally don't require a lot of Ram on your graphics card, no textures, no heavy geometry ;)
Title: Re: alieneye`s render tests
Post by: Ludvik Koutny on 2012-09-14, 20:54:58
Jawdropper! Really awesome!
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-14, 21:00:47
it was rendered on i5 home workstation, 4K render took 6 gigs of RAM, yes, there is just one texture (but 4K) for road surface,
car body uses Blend material with 2 levels of glossy reflections on it, bridge uses Corona AO map in diffuse slot

empty steering wheel - yes! i tried to put a driver, but i no luck. i`m not good in charger driver rendering! :)

Title: Re: alieneye`s render tests
Post by: Ondra on 2012-09-14, 21:16:59
I would lose the steering wheel in that case ;) Its distracting
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-14, 21:28:26
black man in a car! :)
yeah, maybe you`re right,  i will get rid of steering wheel
Title: Re: alieneye`s render tests
Post by: Javadevil on 2012-09-15, 00:26:41
Wow really nice render !!!

Love the charger too.

Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-15, 19:31:56
(https://dl.dropbox.com/u/13722035/corona/studio_07_amplifier.jpg)
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-15, 19:55:54
with post DOF
(https://dl.dropbox.com/u/13722035/corona/studio_10post.jpg)

clean render:
(https://dl.dropbox.com/u/13722035/corona/studio_10.jpg)
Title: Re: alieneye`s render tests
Post by: michaltimko on 2012-09-15, 21:38:35
awesome renders!
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-17, 07:14:50
open black studio (faster of course)
(https://dl.dropbox.com/u/13722035/corona/studio_12_motorcycle.jpg)

closed white studio
(https://dl.dropbox.com/u/13722035/corona/studio_12_motorcycle_white.jpg)
Title: Re: alieneye`s render tests
Post by: Ludvik Koutny on 2012-09-17, 07:51:53
Very nice... You seem to have a lot of spare time these days... ;) Any chance you'd be willing to share setup of the carpaint-ish looking material? :)
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-17, 08:13:13
no problem! it is very easy. but  i`m  limited without "shellac" mode :)  I will share "car-paint" within 20 mins. Anothers image is coming :)
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-17, 08:23:27
(https://dl.dropbox.com/u/13722035/corona/studio_14.jpg)
Title: Re: alieneye`s render tests
Post by: Ludvik Koutny on 2012-09-17, 08:37:15
How exactly does shellac mode work?
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-17, 08:38:04
it`s like ADD blending mode
Title: Re: alieneye`s render tests
Post by: Ludvik Koutny on 2012-09-17, 09:11:23
Wouldn't that break energy conservation?
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-17, 09:17:16
(https://dl.dropbox.com/u/13722035/CloudShot/shot_9172012_31050_am.png)

2 versions of simple-simple carpaint in the attached scene.
first  - falloff map in diffuse
second - blend material with 2 materials inside. The difference between them is only in glossy values in reflection.
Title: Re: alieneye`s render tests
Post by: Javadevil on 2012-09-17, 11:01:12
Wow Alieneye,

You are knocking out some sweet renders.

I love the cups.

The perfume bottle material, the green on the inside, is it just a different material ID ? or double geometry ?

Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-17, 22:49:50
thank you! :)

 separate geometry for the glass and liquid
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-20, 08:44:23
more tests!

01. supersonic area lights! 10 seconds! (GI off)
(https://dl.dropbox.com/u/13722035/corona/2post/area_lights_speed.jpg)

02. Translucency
(https://dl.dropbox.com/u/13722035/corona/2post/studio_15B.jpg)

03. Torture for any renderer (Blurry refractions and reflections)
(https://dl.dropbox.com/u/13722035/corona/2post/studio_15a.jpg)

04. Car paint tests
(https://dl.dropbox.com/u/13722035/corona/2post/carpaint.jpg)

05. Testing of corona AO map in unusual situations :)
(https://dl.dropbox.com/u/13722035/corona/2post/studio_16.jpg)

06.
(https://dl.dropbox.com/u/13722035/corona/2post/gallardo_01.jpg)
Title: Re: alieneye`s render tests
Post by: Ocram on 2012-09-20, 09:30:33
Hi Alieneye,
very nice images and shaders!

Title: Re: alieneye`s render tests
Post by: Javadevil on 2012-09-20, 09:32:34

I love the statue, really nice !
Title: Re: alieneye`s render tests
Post by: Ludvik Koutny on 2012-09-20, 09:54:50
Glossy refractions should not take over an hour, especially not in such a simple scene. Log it as a bug - "Glossy refractions take ages to render" ;)
Title: Re: alieneye`s render tests
Post by: mjkl on 2012-09-20, 10:37:16
nice test renders :)
Title: Re: alieneye`s render tests
Post by: ondrike on 2012-09-20, 11:14:10
i´m sure this gonna be best render engine ever !! fuck you Vray
Title: Re: alieneye`s render tests
Post by: michaltimko on 2012-09-20, 14:28:08
i´m sure this gonna be best render engine ever !! fuck you Vray

Vray is pretty neat, but probably not for all.
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-09-23, 21:27:26
(https://dl.dropbox.com/u/13722035/corona/2post/aventador_final.jpg)

12 mins
Title: Re: alieneye`s render tests
Post by: Tom Zamorin on 2012-09-29, 13:33:08
very cool renders! lights, materials, details, time )
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-10-05, 14:52:22
click to hires

(https://dl.dropbox.com/u/13722035/corona/2post/bottles_01.jpg)

(https://dl.dropbox.com/u/13722035/corona/2post/bottles_02.jpg)
Title: Re: alieneye`s render tests
Post by: Tom Zamorin on 2012-10-05, 14:55:48
foto )
Title: Re: alieneye`s render tests
Post by: Ludvik Koutny on 2012-10-05, 15:41:50
Bit noisy... what was PT (GI) samples setting? :)
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-10-05, 16:07:20
default,  because i don`t know how it works ;)
Title: Re: alieneye`s render tests
Post by: Ludvik Koutny on 2012-10-05, 16:24:37
default,  because i don`t know how it works ;)

Lower PT samples mean more sampling will be devoted to AA, and aside from clearing edges, AA also clears DoF and motion blur, so the more significant portion of your images is blurred by DoF/Motion blur, the less GI samples you should use to devote more processing power into these effects.

On the other side, in situation where you don't use any of these effects, or use them in very subtle way, and the situation demands lot of GI sampling (rooms with small entrances where light comes through), you might actually want to increase PT samples.

Think of it as a priority defining value. Smaller number means AA+DoF+MB has priority, larger number means GI, light bouncing and refractions have priority and value of 16 being a good starting point.

In such a blurry scene like you render here, try 2-4 PT samples... ;)
Title: Re: alieneye`s render tests
Post by: alieneye on 2012-10-05, 23:30:29
thank you!
i`ll try different settings
Title: Re: alieneye`s render tests
Post by: alieneye on 2013-02-21, 20:03:26
Hi, guys!

I made the compilation of the our recent project. There was a bunch of spots (around 30) for Pantene Latin America:
artworks in different languages, different cameras and product compositions.

Everything was rendered in Corona alpha v.3, render time for 1080p frames was around 20mins for gold and 60mins for textured shots on i7 950
(actually, image was clean at 20 mins, except the translucent plastic parts). Corona DoF was used as well.

Thanks Keymaster and Rawalanche!

see below for movie and hi-res still frames.

https://dl.dropbox.com/u/13722035/2post/corona/pantene_out.mp4

(https://dl.dropbox.com/u/13722035/2post/corona/pantene_out.jpg)
Title: Re: alieneye`s render tests
Post by: Ludvik Koutny on 2013-02-21, 20:47:53
Nice...  is this the one that got on air? :)
Title: Re: alieneye`s render tests
Post by: alieneye on 2013-02-21, 21:02:12
Yes, i think they are already in the air :)
Title: Re: alieneye`s render tests
Post by: Ondra on 2013-02-21, 21:33:20
Can you upload it to youtube/vimeo so I can give it some facebook love?
Title: Re: alieneye`s render tests
Post by: Chakib on 2013-02-22, 05:30:03
Wonderful thread ! I've really enjoyed it.
Title: Re: alieneye`s render tests
Post by: alieneye on 2013-02-22, 15:53:53
Thank you!
It is an old thread and went down long time ago :)
Title: Re: alieneye`s render tests
Post by: Chakib on 2013-02-25, 10:24:41
Thank you!
It is an old thread and went down long time ago :)

old thread but great one !

What processors did you use for your latest tv ad, an i5 2500k or else ?

i'm asking you that because i'm thinking to upgrade my pc config with a limited budget.
Title: Re: alieneye`s render tests
Post by: alieneye on 2013-02-25, 17:01:46
i7 950 as a rendernodes

workstation is twice faster - dual xeon E2650

buy i7 3920K if it fits your budget, you get best performance/price
and it could be overclocked
Title: Re: alieneye`s render tests
Post by: Chakib on 2013-02-26, 09:38:02
i7 950 as a rendernodes

workstation is twice faster - dual xeon E2650

buy i7 3920K if it fits your budget, you get best performance/price
and it could be overclocked

thanks, i will go for an i7 3920k and true its price is not that big.
Title: Re: alieneye`s render tests
Post by: Nik on 2013-02-26, 10:22:37
3930k maybe? It's 6 core processor. Or 3820k with 4 cores.
There is no 3920k, unless mobile version for notebooks 3920xm, but I suppose you talk about extreme performance.
Of course 3930k is more expensive and preferable :) Overclock to 4.5Ghz is easy and safe
Title: Re: alieneye`s render tests
Post by: alieneye on 2013-02-26, 16:18:29
sorry. i meant 3930K, of course :)
Title: Re: alieneye`s render tests
Post by: alieneye on 2013-03-02, 18:55:37
playing with Corona shader

(https://dl.dropbox.com/u/13722035/2post/corona/math_06.jpg)

(https://dl.dropbox.com/u/13722035/2post/corona/math_05.jpg)

(https://dl.dropbox.com/u/13722035/2post/corona/math_01.jpg)

(https://dl.dropbox.com/u/13722035/2post/corona/math_04.jpg)

(https://dl.dropbox.com/u/13722035/2post/corona/math_02.jpg)

(https://dl.dropbox.com/u/13722035/2post/corona/math_03.jpg)
Title: Re: alieneye`s render tests
Post by: alieneye on 2013-03-28, 01:26:31
(https://dl.dropbox.com/u/13722035/2post/corona/green.jpg)
Title: Re: alieneye`s render tests
Post by: shadowman on 2013-03-28, 07:23:36
Wow! A swamp? I hear frogs croaking somewhere.. :)
Title: Re: alieneye`s render tests
Post by: maru on 2013-03-28, 22:22:03
Pretty! :D
Title: Re: alieneye`s render tests
Post by: Javadevil on 2013-03-29, 03:49:08

I can see why your Alieneye :) 

They look cool.