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Messages - kade

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Yes, I know what you are experiencing, as I had similar results last week, but at some point - somehow - Corona were stable at ~90% CPU usage again. I will do some more test later this week.

BTW, did you know you can control (well, limit) CPU threads for the Interactive Renderer? Preferences > Corona > Interactive rendering.

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Is that happening on a freshly restarted system? Can you try again but after restarting your Mac and Cinema/Corona, and nothing else running? Also, do not play with interactive rendered, just try a full render.

3
Some people suggested possible thermal throttling on M1 machines, but I do not believe that it is correct.
My tests on similar machine shows full CPU usage under Maxwell Render or Houdini's Mantra.

One discovery:
If you have post processing options enabled during render, for example Bloom, Corona's CPU usage oscillates around 70% but can go as low as 50%. Perhaps some (all?) of the effects are single threaded and are interrupting render or the renderer itself needs to pause for a moment.

Perhaps you could re-do your test but with a plain render, all post-effects disabled, and tell us your results?

Have a nice day,

4
[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-18, 17:52:56 »
Pathtracer works great but it’s only available on high end cards with hardware ray tracing, so not all Windows machines can use it.
As for Mac, current M1 systems do not support it but there should be no doubt that it’s coming with M2 or M3 or wherever Apple is ready.

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[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-17, 02:51:54 »
Twinmotion was crashing quite often on low video memory systems of old (Intel). New M1 systems (with 64GB for example) run it very well. It’s really better to try it by yourself. I’m working in it almost daily.

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[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2022-05-16, 12:41:36 »
Twinmotion and Unreal both have a Mac version and run great on current hardware. You should give them a try.

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