Author Topic: Round Edges and Normal map  (Read 1704 times)

2020-11-13, 11:59:26

Daniel Mikolajčák

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Hello Everyone,
I get strange results using round edges and normal map. Is this the right way how to plug in things?
Also when normal map is plugged in, changing radius in round edges has no effect on results.
Greetings,
Daniel

2020-11-13, 13:37:17
Reply #1

Nejc Kilar

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Actually what you'd need to do is something along the lines of this:
Round Edges -> Corona Normal Map Shader -> Normal Bitmap

So basically, into that "additional bumpmapping" slot you'll need to plug in a Corona Normal Map Shader and into it the Normal bitmap. The Corona Normal Map Shader then also gives you the ability to plug in another bump or Corona Normal Map Shader.

Hope that makes sense :D
Nejc Kilar | chaos-corona.com
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2020-11-13, 14:54:05
Reply #2

Daniel Mikolajčák

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You were right Nejc, I now finally get it. Big Big thanks