Poll

3 features you want the most:

Tiles map
31 (6.7%)
Further imrpovements to Corona Image Editor
8 (1.7%)
Significantly faster DOF (Depth of Field) rendering
25 (5.4%)
Sketch/Toon/Stylized shader
29 (6.2%)
Dedicated CarPaint Shader
7 (1.5%)
Dedicated fabrics shader
27 (5.8%)
Lightmix extended to materials, textures, ...
27 (5.8%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
16 (3.4%)
Rendering memory usage improvements
16 (3.4%)
Speed of rendering improvements
42 (9%)
Speed of interactive rendering improvements specifically
31 (6.7%)
GPU/Hybrid rendering
88 (18.9%)
Stability improvements (bug fixes)
12 (2.6%)
Improvements to caustics
23 (4.9%)
Thin film/coating shader
5 (1.1%)
Parsing performance optimization (e.g. for animations)
40 (8.6%)
New and better frame buffer (docked and floating)
23 (4.9%)
Further improvements to Chaos Scatter
15 (3.2%)

Total Members Voted: 178

Author Topic: The most wanted feature?  (Read 524460 times)

2022-07-21, 20:44:57
Reply #1020

davemahi

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If possible could we see a 'Improved volumetrics' option?
Specifically render speed and previewing in IR as well as being able to render volumetrics from within a volume.

Heck yes +1

Volumes are pretty limited in Corona actually.

2022-07-22, 16:49:47
Reply #1021

Jpjapers

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Volumes are pretty limited in Corona actually.

Id love a method of varying the volume density in 3d to simulate uneven atmospherics.

2022-07-22, 18:22:54
Reply #1022

TomG

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Id love a method of varying the volume density in 3d to simulate uneven atmospherics.

This can be done already with the Corona Volume material, switch to Inside Volume mode and a 3D noise can be fed into any of the channels - if you mean something else, please specify :)
Tom Grimes | chaos-corona.com
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2022-07-22, 18:42:21
Reply #1023

PROH

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Hi. I would really like to have the Clouds that's in the newest Vray. Wanted this for years.
Why aren't this on the list?

2022-07-22, 22:04:29
Reply #1024

Jpjapers

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This can be done already with the Corona Volume material, switch to Inside Volume mode and a 3D noise can be fed into any of the channels - if you mean something else, please specify :)

Well...TIL about the 3D Noise map...

2022-08-04, 02:09:09
Reply #1025

lucidchris

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Hi. I would really like to have the Clouds that's in the newest Vray. Wanted this for years.
Why aren't this on the list?

+1 Clouds would be a great addition.

2022-08-04, 02:26:04
Reply #1026

lupaz

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Hi. I would really like to have the Clouds that's in the newest Vray. Wanted this for years.
Why aren't this on the list?

+1 Clouds would be a great addition.

Really? They would need to look 99% realistic for me to use them instead of photos

2022-08-04, 09:34:23
Reply #1027

romullus

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Everyone has different standards. Personally i'm too lazy to do background replacement (or in fact any post-processing) outside of Corona, so my skies are almost always empty. Procedural clouds would be great addition for me, even if not very physically accurate or photo realistic. As long as they would look pretty, i'm perfectly happy with that and from what i saw in V-Ray videos, they look pretty darn good.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2022-08-04, 09:47:33
Reply #1028

Juraj

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Even when they're not realistic enough for direct visibility, they may be invaluable tool for modulating the light quality (both inside and outside).
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2022-08-04, 10:24:39
Reply #1029

Bjoershol

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Even when they're not realistic enough for direct visibility, they may be invaluable tool for modulating the light quality (both inside and outside).

Agree, would also be very useful for more detailed and interesting reflections for exteriors.

2022-08-04, 10:54:30
Reply #1030

romullus

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Even when they're not realistic enough for direct visibility, they may be invaluable tool for modulating the light quality (both inside and outside).

So you think that the clouds will affect the lighting? Wow, i didn't think about that. They probably will be quite expensive to render then.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2022-08-04, 12:45:22
Reply #1031

Ink Visual

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Even when they're not realistic enough for direct visibility, they may be invaluable tool for modulating the light quality (both inside and outside).

So you think that the clouds will affect the lighting? Wow, i didn't think about that. They probably will be quite expensive to render then.

I'm pretty sure Vray implementation was done in the way clouds affects the lighting. That's what I was actually the most amazed by and I really look forward to seeing it in Corona.
It's already on Trello board board V9 so cannot wait to see it in dailies.
« Last Edit: 2022-08-04, 13:13:15 by Ink Visual »

2022-08-04, 13:06:22
Reply #1032

aeviz

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Even when they're not realistic enough for direct visibility, they may be invaluable tool for modulating the light quality (both inside and outside).

So you think that the clouds will affect the lighting? Wow, i didn't think about that. They probably will be quite expensive to render then.
Could they work otherwise anyway?

I'm sure the quality will be upgraded with time (as was the case with CSky models), but if it's like what's available in VRay, it'll will be yet another great tool to control the lighting and general mood. At least!

2022-08-04, 13:17:41
Reply #1033

TomG

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They do affect the lighting (basing this on the V-Ray ones which I played with quite a lot), so you can have them cast shadows on the ground for instance, and as the clouds animate and move, so the lighting changes and an area can move from being in shadow to being illuminated. It's rather cool. Of course the clouds are rarely the "point" of an image and not meant to be what people are looking at, just to fill in the background, and they work great for that (without the render time hit that comes from a full volumetric solution).
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2022-08-04, 14:12:09
Reply #1034

romullus

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Sounds great! Can't wait to see cloudy Corona sky for once :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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