Author Topic: 360° images workflow  (Read 1697 times)

2020-04-17, 13:04:56

Giona

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Hi, I have some questions about the best workflow to render 360° images as cubemaps.
A part from setting the camera and the aspect ratio correctly, is there any other thing to change?

For example:
_is denoise ok to use or it may add artifacts on borders?
_Image filter has to be set to None or it can be left to High quality?

Thanks!

2020-04-17, 13:15:46
Reply #1

squeakybadger

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Denoise is fine, but make sure the image filter is set to Tent for the moment, as High Quality had issues with tile boundaries.

We render at 12288x2048 and split into tiles over Deadline.

2020-04-17, 17:16:22
Reply #2

maru

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Squeakybadger is right - don't use HQ filtering. Use another type (tent @ 2 px is the previous default). Otherwise seams may appear.
I am honestly not sure about denoisers, so I would suggest saving both the denoised and non-denoised beauty versions, or saving to CIE to have the choice later.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-04-17, 17:28:16
Reply #3

Giona

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Thanks Squeakybadger and Maru.

Another question, would you keep active the depth of field in camera or it create a strange effect?
The images I'm rendering are exterior visualisations of a small villa, so the DOF will be very subtle anyway.

2020-04-20, 13:32:10
Reply #4

squeakybadger

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If the Dof doesn't bleed over tiles edges you might be fine, but we have had to remove all fancy stuff like bloom and dof as it is a bit more of a headache to deal with in cubemaps.

2020-04-21, 17:12:58
Reply #5

maru

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DOF cannot be used with panoramic renders.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us