Author Topic: 2017 Product Update 1 is here!  (Read 9721 times)

2016-11-16, 11:21:15

pokoy

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Just a heads up, 2017 PU1 has been released yesterday and it includes Blended Box Mapping (BBM) which works in Corona as well. Another addition was the Data Channel modifier, great addition too. Other than that lots of bug fixes, hopefully 2017 will be more stable now.

2016-11-16, 11:29:08
Reply #1

moriah

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Where's the download link? Went through 3dsmax check update and nothing on autodesk page.

found it through autodesk desktop app
« Last Edit: 2016-11-16, 11:34:53 by moriah »

2016-11-16, 12:24:08
Reply #2

Jpjapers

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How do you find this? Theres nothing on my autodesk desktop app. Unless it installed automatically?

2016-11-16, 12:36:06
Reply #3

maru

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I launched the desktop app, and there was an "update" option.
This new blended box map is really interesting!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-11-16, 12:42:55
Reply #4

Jpjapers

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Would be quite cool for adding settled dust to the top faces of items in certain situations.

2016-11-16, 12:48:03
Reply #5

pokoy

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I launched the desktop app, and there was an "update" option.
This new blended box map is really interesting!
Yep, no messing around with UVs anymore, it's a huge timesaver.

2016-11-16, 15:46:06
Reply #6

moriah

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After quickly trying it i'm not sold on autodesk triplanar. I prefer way more the way vray did it as a 2d node where you have random offsetting/rotation etc. per object.

Data channels look interesting, but i still need to have a more in-depth look at them.
« Last Edit: 2016-11-16, 15:52:17 by moriah »

2016-11-16, 15:52:10
Reply #7

romullus

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Could you post screenshot of it, for those who not on the latest Autodesk's bag of bugs, please?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-11-16, 19:05:08
Reply #8

Ondra

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Could you post screenshot of it, for those who not on the latest Autodesk's bag of bugs, please?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-16, 19:40:53
Reply #9

romullus

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That doesn't look too bad at all, if you'd ask me... wait a minute, that's not Autodesk's blended box map thing, that's freaking Corona triplanar! Can't wait to touch it :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-11-17, 23:29:41
Reply #10

cecofuli

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MAXtoA 0.80 will support Hair&Fur ;-)

And here new videos.

https://www.youtube.com/user/3dsMaxHowTos/videos
« Last Edit: 2016-11-17, 23:53:52 by cecofuli »

2016-11-18, 13:49:52
Reply #11

romullus

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Ability to render projection templates in Autodesk BBM, looks very handy. Unfortunatelly it seems that Corona's triplanar won't offer such funcionality. Also i like how conveniently they solved loading and wiring multiple maps deal. And real advantage over Corona's triplanar, will be ability to project from all 6 sides. Very useful in cases like this:


Nevertheless impatiently waiting for triplanar from Corona!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-11-18, 15:37:29
Reply #12

cecofuli

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I agree, Autodesk BBM seems very intelligent map. Also the DATA modifier (complex for me, but it's my problem ^__^) seems very, very cool.

2016-11-18, 16:11:47
Reply #13

romullus

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Also the DATA modifier (complex for me, but it's my problem ^__^) seems very, very cool.

Not only yours. I watched those Autodesk tutorials about channel data and understood nothing - why, when, where. It seems that one has to have programmer's thinking to be able to use it :/
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-11-18, 16:51:15
Reply #14

cecofuli

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It isn't so complex. I mean, in the Operator Stack you have to insert the input (vertex, edge, faces etc... ) the the Operator ( Scale, Clamp, Curve) and, in the end, the output (Vertex etc...)
for simple  task isn't so complex, but, for more PRO project, yes...
It's like Particle Flow. At the begin was so complex, but after a lot of videos, tutorials etc.. you were able to understand it.
The same for the MCG. I think that it's a very strong tool, but you should be a programmer, not only a good a 3D visualizer/modeler.

2016-11-18, 17:02:04
Reply #15

pokoy

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Data Channel is really straight forward, once you try it you'll see that you get immediate results in the viewport and this really helps (as opposed to MCG which needs you to know much of the inner working of Max before you'll be able to get something out of it).

2016-11-18, 17:26:21
Reply #16

TomG

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Maru's demo scene for curvature makes it easy to explore, test and learn how the data channel works :)

PS - it's here: https://forum.corona-renderer.com/index.php/topic,10525.msg67174.html#msg67174
Tom Grimes | chaos-corona.com
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2016-11-18, 19:01:18
Reply #17

cecofuli

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pokoy, maybe for a simple task. But look at the OFFICIAL video. Without it, I never imaged how to do this animation with a one, single modifier!

2016-11-18, 19:26:33
Reply #18

pokoy

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I admit that some are over my head, too, absolutely!