Author Topic: Additive / Shellac mode for corona layered material ...  (Read 10251 times)

2015-10-30, 14:14:32

davood.kharmanzar

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it would be great if implement Additive / Shellac mode to corona layered material.

2015-11-14, 13:14:09
Reply #1

Duron

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it would be great if implement Additive / Shellac mode to corona layered material.

+1
I was really happy to finally get the layered material with 1.3 but i was a little bit dissapointed as i saw that i can't switch to additive mode.
Please add this feature because this is really essential for automotive artists like me. I know it's a fake function but the workflow i'm using requires an additive mode.

I've attached an render which i did with vray and it shows my technique of doing procedural flakes with additive blendmtl. I already tried the same approach in Corona but unsuccessfully..

2015-11-14, 13:27:04
Reply #2

Ondra

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nope, not adding unphysical modes. There should be a reasonable way to do it physically
« Last Edit: 2015-11-14, 14:51:14 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-12-23, 09:03:14
Reply #3

Yehat

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How to do the car coating materials and other lacquered materials?
« Last Edit: 2015-12-23, 09:09:14 by Yehat »

2015-12-23, 09:08:35
Reply #4

romullus

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Look for official car paint tutorial here: https://corona-renderer.com/resources/tutorials/
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-12-23, 09:19:42
Reply #5

Yehat

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This looks like carpaint, yes, but this is not a transparent material with another glossiness upon the base layer.
Carpaint is the special case of it.
« Last Edit: 2015-12-23, 09:32:53 by Yehat »

2015-12-23, 09:52:28
Reply #6

romullus

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If you're here for a believable looking picture, then feel free to take whatever shortcuts and cheats you can - as long as result is great, nobody will care how it's achieved. OTOH, if you're looking for scientifically acurate material recreation, i'm affraid i can't help you here. I know that there are renderers that claims their materials are constructed in "physically correct" manner, but for me added complexity just not worth arguably marginal improvement in image believableness :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-12-23, 12:16:19
Reply #7

maru

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Hi, I tried my best. :)
Is it close?
Sorry for the patterned flakes.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-12-23, 12:22:07
Reply #8

Yehat

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How? Tell, please. This is exaclty what i need.

2015-12-23, 13:11:22
Reply #9

maru

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Basically carpaint tutorial mentioned before. Scenes in Max14 attached.
(update: added maps)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-12-23, 13:23:23
Reply #10

Yehat

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Hmmm, awesome trick! Blend with mirror, not with glass. Thanks! I will try to use it.

2015-12-23, 13:34:09
Reply #11

maru

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Hmmm, awesome trick! Blend with mirror, not with glass. Thanks! I will try to use it.
Why would you want to use glass here? Generally blending refractive materials is not a good idea.

I advise to take a look at our helpdesk articles from time to time. ;)
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516191
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-12-23, 13:41:43
Reply #12

Yehat

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Why would you want to use glass here? Generally blending refractive materials is not a good idea.
That is because i have a piece of material. There is a thin layer of polish upon wood. So i decided to do it with glass.
« Last Edit: 2015-12-24, 09:43:38 by Yehat »

2015-12-23, 13:46:20
Reply #13

maru

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When you are blending two or more materials, and one of them is refractive, the overall result will also get refractive (transparent).
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-12-23, 13:49:30
Reply #14

Yehat

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Thanks, i keep it in mind. That is why we want a shellac mode ))

Another (brute-force) way is to do a copy of geometry in the same place with shell modifier and glass material.
« Last Edit: 2015-12-23, 13:53:18 by Yehat »