Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ChrisMyatt

Pages: [1] 2 3 4
1
[C4D] Bug Reporting / Re: Weird scratches in surfaces
« on: 2023-10-18, 12:38:36 »
if you select these edges within the face of the model, and use the MN shortkey to remove MN shortcut or UZ Shortcut, to remove them this should clear it up. Also reduce the phong tag to like 10 Degrees

2
[C4D] Bug Reporting / Re: C4d - Corona - Edge Trimming
« on: 2023-10-17, 18:49:43 »
Hi, Thanks, i've just tested this after work, it's actually just to do with our default scene setup. The issue seems to be to do with Null saved in the default scene (I.e what i am calling a legacy Null). I think i will just need to do an update to our start scene. Just sending this so you don't need to investigate further! plus anyone else who may have this issue.


Cheers

Chris

3
[C4D] Bug Reporting / C4d - Corona - Edge Trimming
« on: 2023-10-16, 16:23:45 »
Edge Trimming only works when a corona scatter is not placed within a null.

 Once you make it a child of a null, edge trimming doesn't work. This seems to be the case in R25, not tested other c4d's as this is the most stable for me.

4
[C4D] Feature Requests / Lightmix Per Camera - c4d
« on: 2023-10-13, 15:01:18 »
Lightmix is pretty powerful when it comes to easily adjusting look and feel, However i find that when you have multiple cameras in a scene, it can be frustrating having to save out various files with various lightmix configs turned on for each file.

You may a different lighting of a space, in c4d the use of the take manager allows for multiple camera setups however, currently only one lightmix config can be active per file. It would be good to either allow the multipass to save a variety of lightmix passes for each camera, or in settings allow for a lightmix config to be selected per camera.


5
Gallery / Re: S-Works Tarmac SL7 - Mock Ad
« on: 2023-08-16, 20:24:04 »
Absolutely stunning model, as a major fan of the sport you've done it justice! I'd add just a bit of carbon grip to the seat tube for added realism . Lovely renders kudos

6
I am not familiar with any Max > C4D exporter or anything similar, so the only idea I have is downloading trial version of Max, opening the materials, and simply copy-pasting the values to C4D. Not very convenient, but should work...

Maru, would you know anything about this?

7
According to the roadmap, in a couple months time, there might be no need to convert materials anymore: https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max

Hey Romullus, did the team get anywhere with this, I'm currently using 3dtoall, but its basically a fbx export. It would be interesting to see max files being able to open in c4d or some sort of importer. We waste so much time buying models that then need retexturing.


8
[C4D] General Discussion / Corona Renderer Statistics
« on: 2022-03-14, 12:02:04 »
I'm looking for some information on what each of the statistics in the corona VFB mean:

i.e. the following



What each of them means and what can be improved on a scene level to decrease render times.

More just out of interest as this info is available to us but i can't find any info on their meanings.

Cheers

9
[C4D] Bug Reporting / IES Lights and Reflections
« on: 2021-06-22, 17:14:18 »
Is it known that IES Profiles won't show the light in reflections? I can't see any topics on it so thought i'd raise one

10
This is what he means.

Also if you want to add it to another material in c4d. If you want to add it to another material you could probably do it as flat mapping for most things regarding opacity. then move it into position. This is done by adding the opacity material tag to the right of the other material tag in the object manager, i think you have to check add material on both the material tags.

11
Tokens is exactly what i am after! however seems like cineversity doesn't like perpetual c4d licenses, seems strange if they only let you download if you have a subscription! I've contacted them, hopefully they will give me CV Tokens to install.

Takes is pretty good as well, not really what i am after but could be useful in the future for other things. thanks for the heads up

12
Im creating a content library of models for our studio and just wondering if there is a quick way of saving renders, so i dont have to manually change the names

I'm looking to

Place object in a studio scene,
Hit render, for it to save an output
Delete object
Place next object
Hit render, then for it to save next output incrementally.


Theres an option in render queue to not overwrite saved render files, but i can't see something similar within the render settings.


13
Just had this issue again, same set of scenes.

It could just be something in the scene causing the issue, however i did notice that when opening a queued scene, i noticed that i had all Render setups highlighted? whether this causes the issue if it is saved like this im not sure. could be the root of it. Will see how the renders go tonight now they have been saved with only one selected.

14
I will check over it, but it did work the second time and finished rendering at around 3 hours. That was after pressing stop and restarting the render in the render queue from the image i uploaded to the topic.

Not sure why it did it, it was set to noise level 3% and a time limit of 05:30:00. Yet went on for 08:30:00



Maybe it just got a little confused, It's probably too hard to pin point the issue and in all honesty, probably not worth your time as i've used Corona for a long time and never had the issue before! Just thought it may have been something that cropped up in the latest build.

Unfortunately i wont be able to share this one, or not for a long time anyway.

Keep up the great work team!


15
Great, thanks for passing this on.

All the best

Pages: [1] 2 3 4