I played around a bit, a scene is attached - max 2016 + Corona v2 - but you'll need BerconMaps. I didn't want to mess around with any of the built in maps.
Have a look at this gif:
http://www.mswee.net/xchange/Wood_Lacquer_Fiber_Reflection.gifIt's an IR recording with moving camera and light. Halfway through you'll see some sampling noise, that's when I enable bump in the Wood Fibers material, it'll add some shimmering to the reflection which looks better but needs longer to render. I haven't really taken care of making it high res proof so you'll have to add details.
In general the setup is:
• LayerMtl with
+ Diffuse Wood material
+ Wood Fibers material, using a map in Anisotropy Amount and Anisotropy Rotation (both at 15/100), mixed over the Diffuse Wood Mtl with a mix of Fresnel and the Wood Diffuse texture to make it appear on parts of the wood only. Play around with the mix values to change the effect. To control the spread of the effect, change reflection glossiness in this material.
+ Clearcoat material to add clearcoat reflection
I hope this will give you an idea of how this can be achieved. Of course, something simulating real life will look better, this solution may not work in all cases and look totally wrong, it's a cheat after all. Let me know if you have any questions.