it is easy: high PT samples = bad AA/MB/DOF, good lighting, and vice versa. Then in lighting, high lights multiplier = good direct lighting and bad indirect (GI), and vice versa
Hi Ondra
Video 640x480 ( 250 frame = time video 00:00:08sec )
PT+PT
PT samples 20 - Max samples intesity 6,0
Progressive rendering 00:00:16sec.
render scene = 01:10:00
Greats
Raf
Compared to the previous values
the video will be set with the following settings
Aspect Ratio 640x480PT+PT
PT samples 16 - Max samples intesity 0,07
Progressive rendering 00:00:08sec.
Sun disable
render scene total = 00:33:00