Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: robpayne on 2019-02-20, 18:59:19

Title: Frosted glass noise
Post by: robpayne on 2019-02-20, 18:59:19
Hi,

Is it possible to speed up the rendering of frosted glass using the GI vs AA balance or Light Samples Multipler? I have a very large (4500x9000px) image of a bottle to render that is mostly frosted glass. It cleans up nicely with denoising, but I can’t use denoising on rebus farm.

Any guidance will be much appreciated.

Rob
Title: Re: Frosted glass noise
Post by: maru on 2019-02-21, 14:39:28
Why can't you use denoising on a render farm? It should be possible.

Increasing GIvsAA should help clean up noise in glossy reflections and refractions faster. Just don't go too high. I would check with 32, and 64 as a last resort.

By the way, I do not know what your scene looks like, but maybe you can get away with some other properties than glossy refraction? Have you tried using translucency instead?
Title: Re: Frosted glass noise
Post by: dj_buckley on 2019-02-21, 23:25:08
Why can't you use denoising on a render farm? It should be possible.

You can but ONLY if you're saving to CXR
Title: Re: Frosted glass noise
Post by: Fluss on 2019-02-21, 23:26:59
Try ranch computing, really good renderfarm