I can't find a straight forward explanation of where Quixel maps are supposed to go in a Corona material.
Here is what I understand and don't:
Albedo - diffuse
AO - multiply over diffuse if needed
Bump - additional bump
Cavity - ??
Displacement - displacement
Gloss - gloss
Normal - bump
Roughness - ?? (works as gloss if inverted)
Specular - reflection?
Sometimes there is a "metallic" map, where does that go?
This is an interesting thread but it's hard for me to parse:
https://forum.corona-renderer.com/index.php/topic,10436.0.html. There is a .zip attachment in that thread that has "Corona.jxs" and "Corona.xml" in it, what are those for?
Let me know if there are other guides for Quixel and Corona workflows that I missed, thanks!