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Messages - dj_buckley

Pages: 1 ... 40 41 [42] 43 44 ... 71
616
[Max] I need help! / Re: Plastic Material
« on: 2021-08-15, 16:03:07 »
Well it's just a spline with thickness, and I turned on 'generate mapping coords' on the spline

617
[Max] I need help! / Re: Plastic Material
« on: 2021-08-13, 17:31:35 »
It kinda works just using another noise in the refraction slot, it's really just a case of noise maps and noise maps inside mask maps.  This is just done with one material too btw, you might be able to make it looks even better with a layered material.  Solid material in one slot, clear transparent material in the second slot with a noise map in the mask slot

618
[Max] I need help! / Re: Plastic Material
« on: 2021-08-13, 17:23:38 »
Not sure what the geometry looks like that you need to apply it too, but see attached, it's simply a stretched noise map in the diffuse (using Bercon Noise here but a standard noise map would do)

To get the transparency inbetween I guess you could copy the noise map into the refraction slot, reset it to black and white and adjust the size/tweak the settings until it looks right, but you could 100% do this procedurally?

619
[Max] Feature Requests / Re: Curves Window Resizing
« on: 2021-08-08, 10:44:59 »
Talking about the pop-up window that appears when you're using curves in the VFB, not a model.  It's just part of the UI

620
[Max] Feature Requests / Re: Curves Window Resizing
« on: 2021-08-06, 12:47:03 »
Just to add to this, it would also be good if the size didn't reset whenever the window is closed/opened again :)

621
+1 it would be good if it didn't include reflection.  I don't know any materials that don't have reflection to some degree.  As the name implies 'SourceColour' would suggest a flat colour or texture i.e. the source jpeg or colour swatch without reflection.  Even your first response implies that's how you thought it worked?

622
General CG Discussion / Re: Models
« on: 2021-08-03, 11:50:25 »
Design Connected is the only site I know that consistently includes 'Previews' in their downloads, everywhere else is hit and miss so I always make sure I save the preview from the website when I do the download

623
General CG Discussion / Re: Object library ?
« on: 2021-08-03, 11:48:56 »
These aren't 'large' as such but these are a couple I've stumbled on recently

https://aixterior.com/en/

https://www.nouvellemesure-lab.com/

Actually I'd love to get a list of all of the lesser known websites that might be hiding some hidden gems

624
Off-Topic / Re: Timing your work as a freelancer
« on: 2021-07-30, 19:29:31 »
1.  Do you just tell them you don't have the time and don't do the project .... Yes

2.  Maybe staying long at night is just part of the job ..... sometimes, but that's your choice, a good client wouldn't expect you to.

3.  They are usually in the middle of the project, therefore their client is waiting so they need it to be done quickly ... tough, that's not your problem, their client isn't your client.  If the architect hasn't organised CGI's early enough that's their problem to fix not yours.  You set expectations with your client, and they then set expectations with theirs.

4.  When they hear that they have to wait for a month they go away .... Good.  Or you accept the job, but also accept you've doubled your workload and so you're probably going have to find extra time ... late nights.

Not many jobs are 'ideal'.  Sometimes I work late, because I accepted a job with a tight deadline, that's on me.  Sometimes I work late because I choose too, again that's on me.  If a client expects me to work late then I'll either sack the client or never work with them again depending on the circumstances.  You're in control of your own business and when/how you work, so it's up to you, do you want to work on one project and work reasonable hours, or do you want to work on two and work longer hours?  If you accept another job when you're already at capacity, then you're not in a position to complain about long hours.  You chose that.  The alternative is growing.  In order to take on more work, you can either do it yourself and work longer hours, or get another employee/freelancer to help you.  One person can only do so much.  So the choice is yours, reject the job = normal working hours, less money, accept the job = longer working hours, more money, accept the job and hire someone = normal working hours, less money than doing it yourself but more money than not doing it at all.  If you can't afford 'help' then you're not charging enough which is a whole different conversation.

But .... the thing I find most interesting is you said you came from architecture, so must have known how a lot of architects operate, in which case, why are you now surprised that it's no different on the other side.  You're still working with the same people/industry.

625
[Max] I need help! / Re: New Physical Material
« on: 2021-07-29, 13:08:48 »
Great thanks George, hadn't seen that article

626
Thank you for the reply.
It crashes just after parsing, and when it about to produce the image.
But , surely a full version 7 should not have issues  and should be safe to move to a newer version , when projects go on for months, that's what happens on a day to day basis, if you understand me.

Frustration on massive revit models even stripped out , are so slow to work with.

Phil

How are you importing them?  Are they simply imported, or Linked then Merged (not sure if that's the correct terminology)

627
[Max] I need help! / Re: New Physical Material
« on: 2021-07-28, 12:05:02 »
No worries, thanks for the clarification

628
[Max] I need help! / New Physical Material
« on: 2021-07-28, 11:28:47 »
Just exploring the new physical material in V7, the first thing I've delved into is glass.  In the legacy shader IOR was separate for reflection and refraction, meaning we could adjust the reflection strength of the glass independently of the refraction.  I'm just trying to get my head round how we achieve this now?  Is there are guide somewhere for the new shader or a thread where these questions have been asked before?

629
Which version is crashing? V7? At what point does it crash etc?

If you've upgraded from 6 to 7 mid project, that's not really Corona's fault or the dev teams.  Upgrading mid-project is never a great idea, purely because of any compatibility issues.  And you should always save a version in the old-release and not overwrite it with a save in the new release.

630
And for what it's worth, I don't think it's a niche case haha, it's a flat piece of geo with displacement on :)

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