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Messages - Yehat

Pages: 1 ... 3 4 [5]
61
[Max] I need help! / Re: Distributed Rendering n backburner
« on: 2015-04-03, 13:00:11 »
Thanks, I will try it.
Now I use 1.00.02.

62
[Max] I need help! / Re: Distributed Rendering n backburner
« on: 2015-04-03, 11:08:57 »
I have the same problem - distributive rendering dont work with backburner. Whether it will be fixed?

And the 2nd question: what i have to do when node [DECLINED] in list, but it seems, that all is ok, and DrServer is started. License - Box w/subs.

There is only 3 nodes connected, render via backburner, but nodes doesnt work:

63
[Max] Feature Requests / Re: The most wanted feature?
« on: 2014-06-11, 09:01:21 »
I voted for:
- Interactive rendering
- Better distributed rendering
- Out of core rendering (scenes that do not fit in RAM)
These things - for all people.

64
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-04-03, 08:42:51 »
were you using distributed rendering at the time?
Yes

65
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-04-02, 17:49:01 »
I catch an error during render. What is this?
I press No, and nothing happens.



66
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-26, 10:48:26 »
Oh damn, my fault )) reinstall, and all is ok. Cleanup previous version. Thnx!

67
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-26, 10:27:52 »
Where is Corona Distributive Rendering scroll in 2014 Max?


68
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-25, 16:10:05 »
I found one more bug:
autosave does not work with net path like //server/project/render/

And something strange in CoronaAO with Corona_Texmap channel. Marked areas must be clear white, this is plain surfaces (spline-extrude or poly):


69
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-25, 10:38:15 »
Maybe, in future, you will do this, please? It can save the disk space and faster the work with files.
32 bit dont need in many cases, and "integer" too.

What are the defaults in Corona EXR autosave now?

The difference of size are about 10 times between manual save in 16 bit and autosave.
And also I saw an error opening EXR in Photoshop CS4, saved by Backburner 2014 (second pic)


70
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-25, 09:57:29 »
How to select EXR options in "output autosave" if I want autosave in 16bit float, for example?

71
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-22, 20:37:58 »
Yabadabadooo!
DR works!!! Thanx so much!!!

72
[Max] Feature Requests / Re: The most wanted feature?
« on: 2013-04-18, 11:04:30 »
EXR can't open in any viewer or old version of photoshop. No thumbs in windows explorer too.
32 bits, gamma options, and other EXR stuff don't need in many cases.
Tiff or PSD is simple and easy not only for us, but for other people who works with us (architects, designers, and futher).
It just an option, for a choose. Not everyone know about EXR and how to work with it.
Saving from buffer with one button to one layered file will be good function for often use, i promise ))))

73
[Max] Feature Requests / Re: The most wanted feature?
« on: 2013-04-18, 10:17:26 »
Please, add button to save all rendered channels in one file (tiff or psd).
It's very useful feature: it save the time for saving channels, set in order the files in render folder, tiff or psd formats can be viewed in any viewer or windows explorer and all versions of photoshop.
And one more thing: vray can't do this, althought it can save all channels in a group of files. Save in one file with one button is the next step.

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