Hi all,
I am trying to understand why I get each time the vertical artifacts you can see below in my example image.
It happens with any format, 32bit as well. The bitmap is a 8K resolution by the way. Even if I try to use a checker 3ds Max map, on the Z axis I get the same result.
The only workaround I found is to use a Blur offset 0.015 on the displacement map.
The Displ. Screen Size is set to 0.4 which is actually too high quality but doesn't help unfortunately.
I know that the maps should have some blur inside but I thought on pure black and white patterns the result should be much cleaner and high quality.
Any thoughts? Am I doing wrong something?
Thanks in advance,
Dionysios -