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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
IES scale solution
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Topic: IES scale solution (Read 2944 times)
2016-10-18, 15:51:25
Dionysios.TS
Active Users
Posts: 766
IES scale solution
Due to this post:
https://forum.corona-renderer.com/index.php/topic,13397.0.html
probably the problem here is 3ds Max and Vray already solved it like this:
- when on (the default), this option aligns the VRayLight, VRaySun, VRaySky and VRayPhysicalCamera to the photometric units used by 3ds Max and its photometric lights. When this is off, these plugins operate in the internal V-Ray photometric space, like in older versions of V-Ray. Keeping this option on ensures that a VRayLight with a given power will match a 3ds Max photometric light with the same power.
Maybe we should add a similar option? Please? Please? Please?
Thanks,
Dionysios -
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Evolvia Imaging
Website:
https://evolvia-imaging.com/
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https://www.behance.net/dionysios-ts
2016-10-18, 18:49:59
Reply #1
cecofuli
Active Users
Posts: 1577
Re: IES scale solution
Mmm... I did some test...
In my opinion (but I'm sure that I wrong something ehehe) the CoronaIES has some problem with the correct value.
In VRay everything is ok.
In attachment the .max scene (VRay and Corona)
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2016-10-19, 10:52:04
Reply #2
Dionysios.TS
Active Users
Posts: 766
Re: IES scale solution
Thanks for testing!!!
This is what I am talking about for days now.
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Evolvia Imaging
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https://evolvia-imaging.com/
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
IES scale solution