Author Topic: Decal on glass, big refraction problems  (Read 546 times)

2025-03-19, 18:31:26

davetwo

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I've been working on a bottle project, where I had set up the glassware to use decals for the embossing (only effect displacement). I thought it as working reallly well and giving me lots of control, until i realised that if the decal is not appllied the refraction looks completely different!

Decal with bump instead of displacement it still wrong. But UV mapping and applying displacement via the material  works as expected - so it seems to be a decal issue.

Sometimes you hardly notice, but sometimes it is VERY different. It seems to be buggering up the IOR value of either the glass or somehow the volumetric liquid.

I can't share the real files so there's a simple scene attached below.

Unfortunately this means deacals cannot be used on transparent materials properly.

2025-03-19, 19:16:34
Reply #1

TomG

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Can you share that very simple scene version, or at least screengrab both the base glass material and decal material set up? Thanks!
Tom Grimes | chaos-corona.com
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2025-03-19, 19:25:44
Reply #2

romullus

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TomG, there is attached zip file in the original post...
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2025-03-20, 12:18:55
Reply #3

TomG

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Aha, I read it as two separate images with two separate links heh, and not a zip link and image link. TY!
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2025-03-24, 17:14:11
Reply #4

Avi

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Hi,

I was able to repro this issue and have logged it in our system to be further reviewed by our devs.

(Report ID=CMAX-1551)
Arpit Pandey | chaos-corona.com
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