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Messages - TomG

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5971
Gallery / Re: Welcome to the Jungle
« on: 2016-08-15, 18:26:12 »
Now I can't get Guns N Roses out of my head :) Definitely not a fit for the feel of these awesome images, ty for sharing!

5972
Glad you got it all working in Photos 360! And glad you signed up for Corona VR too, excellent!

For the Samsung app, it displays the photo as flat by default (so you see both left and right eye image one above the other), and you can tap on the GearVR control pad to bring up a menu which includes the display option, tap on that until you get to 3DV, then when the menu fades out it will pop into that mode and work as expected. That said, the Samsung VR app is less crisp and sharp than Photos 360 or Corona VR, so I wouldn't actually recommend using it - but the option is there if needed for some reason.

5973
Don't forget you can always sign up to the Corona VR beta :) Goes beyond simply displaying a single image.

https://corona-renderer.com/blog/introducing-corona-vr/
http://beta.theconstruct.tech/coronavr

For simple viewing of single images with no extra features, however, in Samsung VR (you'll need to change the display type to 3DV once in the Samsung VR app) or Oculus 360 Photos, straightforward JPGs work just fine, no need to rename to .vr, and default settings work for the Spherical VR mod settings, all you need is to change Image Aspect to 1 to get a square image.

5974
For the GearVR, I suggest signing up for the Corona VR beta at http://beta.theconstruct.tech/coronavr, as the GearVR is the first device it is developed for (with more to follow!) It gives you a nice easy workflow to go from Corona to the GearVR, and has helpful documentation to walk you through the process.

5975
Woot!

5976
[Max] General Discussion / "Autofocus" for depth of field
« on: 2016-08-10, 22:46:22 »
Hi all!

Looking into this based on a customer question - how does everyone handle setting the right focus for DOF in their scenes? Did there used to be a script for this? Something along the lines of selecting the object that you want to be in focus, and perhaps a range for what is in focus and what is not, and the camera settings would get updated for that (ie, something that translates non-physical ways of setting DOF into the correct physical values)?

Anyone have good existing workflows for this?

Thanks!

5977
Other than making the converter have a hard time? ;)

I like the absolute paths for a couple of reasons, e.g. if I move the Max scene to a different location, or if I use DR, then I don't have to think twice. Not a dealbreaker, but it does help with managing things (for my workflow at least).

5978
Very wise of them not to use it! I can recommend against it :) Threw me for a while til I tracked it down, in this case it was someone else's V-Ray file so took a bit to figure out what was happening.

5979
Hi all!

Ran into an interesting thing, this may already be known but thought I'd mention anyway. Loaded sample V-Ray file, and the VRay proxies are using relative paths to the objects.

If I use the "Convert Proxies" option from the Corona Converer v1.26, the VRay proxies are not converted. No error messages etc, just nothing happens, whether I set to use a new output path or not.

If I use Run Maxscript to run the coronaConvertProxies.ms script, then they are converted successfully, so long as I specify a new output path (if I don't, then I get a bunch of error messages about being unable to write the files)

I resolved this using the Asset Tracking (shift T) and just set the external links to a fixed path, and then it works fine, and then I can also just use the default "Use the same location" option too.

5980
Hardware / Re: Reboot your computer when rendering
« on: 2016-08-10, 16:40:57 »
And just as well software can't do that - can you imagine what viruses and ransom-ware would be like if it could!

5981
[Max] I need help! / Re: UHD Cache question
« on: 2016-08-09, 15:49:41 »
On the animated noise question, I feel that saving the UHD will work fine - I believe it all depends on how much that noise is affecting light bounces, which is probably not much / not at all. You could try the "turn off all lights and render just using the loaded UHD Cache" to see if the noise in the water is causing visible results in the cache. Again, comments welcome if I am astray in my thinking!

5982
[Max] I need help! / Re: UHD Cache question
« on: 2016-08-09, 15:42:30 »
Some thoughts on the first question - you can test what is in the UHD cache by generating and saving it, then turning off light sources, swap to load from file, and render, to see the lighting from the UHD Cache only. You may find that all your surfaces have illumination.

Been doing some tests to see (and someone will correct me if I am wrong!). What is visible at rendering does make a difference to what UHD Cache info is stored, e.g. if an object was completely out of frame, it had no UHD Cache info saved. So what seemed to work was:

- Generate from scratch and save the UHD Cache at the first frame
- Change mode to "Try to load and append" and leave it set to save the UHD Cache
- Render other frames which will load the previous cache calculations and add in anything new that it now sees from this frame. You could do this manually to select key points in the timeline, or you could automate by setting render time to 1s and rendering the animation set to every nth frame (smaller n I would expect to yield more accurate results)
- Switch to Load from file when all done.
- You can always try turning off all lights again at the end, to check what is in the UHD Cache as a result of this process

Only just experimented with this, so if anyone can add more info, please do!

Hope this helps!



5983
Gallery / Re: fireplace
« on: 2016-08-08, 17:09:51 »
Most welcome!

5984
Gallery / Re: fireplace
« on: 2016-08-08, 15:05:50 »
Two tutorials that may be useful:



Hope those help!

   Tom

5985
Just saw this over on ArtStation and Polycount, congratulations on placing in the contest!

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