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Messages - TomG

Pages: 1 2 [3] 4 5 ... 402
31
[Max] General Discussion / Re: Max 2026
« on: 2025-03-31, 14:09:55 »
There will always be some great ideas that never get realized, just the nature of development that not everything can be done, unfortunately.

Something like ICC profiles is very likely to be done though, so definitely worth voting for it over there and further increasing its priority. And getting a hold of a developer in stack or forum would not get things done - as all prioritization is a team effort when we all get together to decide what will happen in the next release, and that's where ideas from the portal are considered. An individual developer will not be able to do anything themselves as it takes that group review (and a request sent to an individual dev, or to me, is likely to go astray and be forgotten when it comes time to do this review - while the Ideas Portal is a permanent record so things can't be lost). For that reason, contacting anyone directly will also give the "Oh, that's not a bad idea - put it on the Ideas Portal please so it doesn't get lost!" answer anyway :)

Long story short, the Ideas Portal IS where the idea reaches the right person/developer. Thanks!

32
[Max] General Discussion / Re: Corona 12 Update 1
« on: 2025-03-31, 13:47:24 »
Should work on that card, https://www.openimagedenoise.org/ - needs RDNA 2 or 3, which the card has, and so long as you are on the latest drivers it should be fine according to that Intel Denoiser requirements page. I'd send in a ticket, https://support.chaos.com/requests/new .

33
[Max] General Discussion / Re: Max 2026
« on: 2025-03-31, 13:43:20 »
I don't recall it ever being said that we would not develop ICC profiles - especially not since the implementation of color management in C4D and Max in the last year or so. There's an Ideas Portal entry for it, that folks can vote on, to express your desire for this to be done :) https://chaos.aha.io/ideas/ideas/CMAX-I-152

34
[Max] General Discussion / Re: Max 2026
« on: 2025-03-27, 12:25:11 »
It usually takes 2 to 3 weeks to roll out a final release with compatibility (which appears first in daily builds for testing, of course). Right now that ought to be with Corona 12 Update 2 since that was due around then anyway, but if that gets pushed back for non-development reasons, Max 2026 compatibility will be in a hotfix around the same date to save further waiting. Shouldn't be long before the daily is out though (since we have to have Release Candidates for Update 2 pretty darn soon :) )

35
[Max] Daily Builds / Re: New VFB Skin and functionality
« on: 2025-03-24, 14:46:33 »
Don't forget that for feature suggestions, please add or vote over on the Ideas Portal at https://chaoscorona.ideas.aha.io/ . Thanks!

36
[C4D] General Discussion / Re: Node Editor Functionality
« on: 2025-03-24, 12:22:36 »
Doesn't the native node editor in C4D do that? The fact that it is a canvas for many different materials at once is one of the distinguishing strengths of the Corona Node Editor :) Anyway, this would be a feature request if the native C4D node editor doesn't fit the bill (which it might), and if so please post on the Ideas Portal which is the place to submit feature requests these days, over at https://chaoscorona.ideas.aha.io/ - thanks!

37
I haven't made it through the whole course yet either, but doing a video or two a day, and I agree that it is very interesting and informative! An education in just what AI can (and can't) do and how to use it in a way that makes sense and not just splatter it over everything ;)

38
[C4D] Bug Reporting / Re: VFB 2 /
« on: 2025-03-20, 16:58:02 »
For crashes, the minidump is always helpful when available, and it (or they) can be attached to a ticket. If you have looked for one and it's not there, add that info :)

For versions, please let us know which version of macOS, and for Corona versions, which daily - there are many "13 dailies" and bugs and issues can come and go between each. Corona menu, About, then you will get something like "13 (Daily Build Dec 3 2024)" which is what we'd need to know.

See https://support.chaos.com/hc/en-us/articles/4648898278545-How-to-report-issues-C4D on how to find and send the minidump.

Thanks!

39
[Max] I need help! / Re: Reuse LightMix after saved
« on: 2025-03-20, 12:56:16 »
You are welcome! Glad we found a way to make this work for you :)

40
Aha, I read it as two separate images with two separate links heh, and not a zip link and image link. TY!

41
[Max] I need help! / Re: Reuse LightMix after saved
« on: 2025-03-20, 12:18:11 »
Instead of copy-paste, you could try starting a new empty scene, Merging things into that from the previous scene before adding any objects or lights or anything else, and see if the config will load and work then. No guarantees mind you, just a thought that it might preserve some ids or similar that LightMix uses to know what is what.

42
[Max] General Discussion / Re: Corona 12 Update 1
« on: 2025-03-20, 12:16:01 »
Sounds worth a ticket, and would need more info - what is your CPU, your RAM, you do mean Corona 12 Update 1 (Hotfix 1) and not Corona 12 (Hotfix 1), an example scene that is slow for you, and the info on this being with Max 2024 repeated on the ticket. https://support.chaos.com/requests/new

43
You might want to check out this course from our friends at The Common Point, which shows using AI alongside 3D (and the 3D is of course Corona). https://thecommonpoint.com/ai

EDIT: PS - the results they get are definitely not underwhelming :)

44
PS -
for using cryptomatte in PS.

45
Photoshop does support CXR - you rename it to EXR :) CXR is just EXR file format with extra metadata, that Photoshop will ignore on loading. A batch rename tool can be used if you have several CXRs you want to turn into EXRs. As a note, don't forget Photoshop needs EXR-IO to load EXRs properly (and you will need to chose options for EXR-IO to load cryptomatte data).

The saving an image sequence to CXR and not just saving from the VFB was added in Corona 12 Update 1, https://www.chaos.com/blog/corona-12-update-1, "Added option to save CXR file directly in Save tab in render settings. This should work in batch rendering or when rendering takes."

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