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Messages - bnji

Pages: [1] 2 3 ... 21
1
Hello there,

Could you please elaborate a little bit more about what you're trying to achieve?
Feel free to include as many screenshots as needed to illustrate the issue better.
Looking forward to hearing from you soon.

2
[C4D] Bug Reporting / Re: Scene still parsing
« on: 2025-03-20, 08:21:49 »
Hello there,

Thank you for posting this.
We've received similar reports, and the issue has already been reported.
Could you please try the following workaround?: Remove the White Balance controller from the Tone Mapping options for the Camera.
See if the issue persists.
Alternatively, could you please try using the latest Daily Build?
Please let us know the outcome.

3
[C4D] Bug Reporting / Re: BUMP issues with Render instances
« on: 2025-03-20, 08:03:08 »
Hi there,

Thank you for posting this.
As mentioned by @lollolo, the issue has already been reported.

For the Corona team:
(Report ID=CC4D-955)

4
Hello @John_Do,


Thanks for the additional info.
I can confirm that this is reproducible only for the first rendered image per host app's session. It has already been reported to the dev team for further investigation.


For the Corona team:
(Report ID=CC4D-945)

5
[C4D] Bug Reporting / Re: XRefs Generator and IR
« on: 2025-03-13, 08:20:15 »
Hi there @John_Do,

Thank you for posting.
Are you able to provide us with a test scene where the issue is reproducible?
You can either share it here directly or submit a new support ticket and upload it there.
Note: Please make sure to include all required assets (xrefs) so we can reproduce the issue.
Looking forward to hearing from you soon.
Kind regards.

6
Hi there @Cinemike,

Thank you for bringing this to our attention.
I can confirm the issue is reproducible.
This has been reported to the dev team.
Kind regards.


For the Corona team:
(Report ID=CC4D-941)

7
Hello @John_Do,


Thank you for bringing this to our attention.
It seems to be working here (see attached image)
Could you please share a screenshot of the Corona Preferences with us? (C4D Preferences > Renderer > Corona)
With special attention to the "Advanced" section at the bottom.


On the other hand, Could you please enable the "Enable devel/debug mode" checkbox?
Additional checkboxes will be displayed under the above-mentioned checkbox.
Then make sure the "Show VFB render in PV" and the "Update PV image after rendering" checkboxes are enabled.
Lastly, disable the "Enable devel/debug mode" checkbox.
Try again and see if the issue persists.


One last thing, could you please try using the latest Daily Build and see if the issue persists?
Kind regards.

8
[C4D] I need help! / Re: worn edges with AO
« on: 2025-03-13, 07:41:23 »
Hi there,

Thank you for posting.
As Tom mentioned before, using the Curvature shader will do the magic.
I've prepared a modified version of your test scene (just relink the textures)
This is one way to get the result, please consider that there must be other ways to also get the result you're looking for.
As you can see, I've used a base material and stacked up a modified copy of the Concrete material (with more displacement and using the opacity channel as a mask)
Take a closer look at the Opacity channel for the Concrete_Rough material. The Curvature shader is located there.
I hope this helps.
Please have a look at it and let me know your thoughts.
Kind regards.

9
Here are my tests:


00 - The Corona Physical Material is displayed in the ID (Material) Multi-pass.
01 - The Corona Layered Material is displayed in the ID (Material) Multi-pass.
02 - The Corona Select Material is displayed in the ID (Material) Multi-pass.
03 - The Corona Multishader used in a Corona Physical Material is displayed as a single color (since only one material is applied to the Cloner) for the ID (Material) Multi-pass.
04 - The ID (Instance) Multi-pass displays a different color for each object from the Cloner.

10
Hello @brabus.s

Thank you for posting your inquiry.
According to what you've mentioned, could you please let me know what Corona version you say this was working with so I can test it as well?
I think there's a little misunderstanding about how Material ID Multi-pass displays the masks (or in which cases it does).
So far, I've tested the scene you've provided, and here are my findings:
-For the Corona Physical Materials, they work as expected. Each material is assigned to a polygon selection, so the object has 3 polygon selections, which are displayed when using the Material ID Multi-pass.
-For the Corona Layered materials, you were not using the base Material. You loaded the materials at the first layer instead. If you move the materials to the base layer, it will work as expected. (Still, I'll report this to the dev team)
-For the Corona Select materials, they're working as expected when looking at the Material ID Multi-pass.
-For the Multishader, it is expected not to be displayed in the Material ID Multipass, as you're loading different textures in a single material, so the Material ID Multi-pass displays a single color (this makes sense) as only one material is used on the object. Since the object used for this test is a Cube inside a Cloner, the Instance ID Multi-pass is expected to work here, as the Cloner is generating new objects. Additionally, the Multishader is set to display the different textures per object in your test scene.

On the other hand, could you please try using the Corona 12 Update 1 Hotfix 1 instead? (I can see from your screenshots that you're using Corona 12 Update 1.
You can even try using the latest Daily Build Instead; everything should be working as well.
Lastly, if your inquiry was related to something else, could you please elaborate a little bit more?


11
Hi there Moritz,

Thank you for submitting the support ticket. We'll continue there.
Kind regards.


Edit:
--For Corona Team--
(Report ID=CC4D-950)

12
Hello Moritz,

Thank you for bringing this to our attention.
Is this happening with every single scene you're working on?
Are you able to share a test scene (including its assets) so we can investigate further?
If so, please submit a new support ticket so that you can upload a zipped scene project.
We're currently investigating other related reports, so it would be great to have more scenes where the issue is reproducible.
Looking forward to hearing from you soon.
Kind regards.

13
Hello @johnnyswedish,

Have you tried using the latest stable release or Daily Build?
If so, does the issue persist?
Looking forward to hearing from you.
Kind regards.

14
Hello there,

I can confirm this is happening, and it has already been reported to the dev team for further investigation.
Thank you for bringing this to our attention.
In the meantime, could you please remove the "White balance" controller from the Tone mapping operators?
Please let me know if the issue persists.
Kind regards.

For the Corona team:
(Report ID=CC4D-880)

15
Hi there,
Thank you for bringing this to our attention.
This is under investigation.
Kind regards.

For the Corona team:
(Report ID=CC4D-927)

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