Author Topic: Chaos Corona 13 for Cinema 4D daily builds - Changelog  (Read 6575 times)

2024-07-23, 16:19:20

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 13 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh):

  • Fixed:
    • Fixed position of solo button when node preview is minimized
    • Fixed incorrectly converting "Occlude other lights" for V-Ray Lights
    • Fixed issue where IR was still running when VFB2 was closed
    • Fixed setting of focus when VFB2 is first activated
    • Fixed dialog resizing on render start to adjust its size to contain as much of rendered image as possible
    • Fixed issue where interactive rendering would disable denoising blending in VFB2 for the following production rendering
    • Fixed pick and region mode turning off after IR is started
    • Improved rendering speed of Tile shader
    • Fixed crash in pattern occurring when using pattern object with degenerate triangles
    • Fixed issue where changing aperture parameters did not refresh VFB2
    • Light select names in VFB2 now update after renaming and re-rendering, also after switching the edited image
    • Fixed issue where VFB2 could crash when someone deletes history item without using VFB2 controls
    • Fixed issue in Corona Image Editor where tonemapping in rare cases could look different than tonemapping in Corona VFB
    • Fixed issue where NVidia denoiser was not applied during production rendering, added missing refresh of VFB when denoising is done
    • Light mix layers can now be toggled by clicking on the entry widget, not just the checkbox, same as in the old VFB

Note: All changes in this build will be released in a v12 Hotfix

2024-08-01, 23:08:09
Reply #1

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 13 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh):

  • Added:
    • VFB2 and lister dialog now supports drag&drop of colors, including drag&drop from/to Cinema 4D color parameters
  • Fixed:
    • Fixed incorrect bump orientation in Corona Bitmap
    • Fixed slow manipulation with empty proxy object in some setups with remote or big asset folders
    • Fixed edge trimming when using Forester plugins in Chaos Scatter
    • Fixed crash when scattering instances referencing Forester plugins in Chaos Scatter (currently the instances are still not trimmed)
    • Fixed issue with Cinema 4D showing error about broken Corona and Scatter libraries when starting without internet connection

Note: All changes in this build will be released in a v12 Hotfix

2024-09-10, 19:30:31
Reply #2

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 13 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh):

  • Added:
    • Added support for Cinema 4D 2025
  • Fixed:
    • Replaced partially-broken "Max samples" parameter in AO shader with "Quality" and added compatibility handling
    • Fixed issue with Look at in Chaos Scatter not using correct transformation of pointed object when placed in hierarchy

Note: Support for Cinema 4D 2025 will also be later added to v12 in a hotfix.

2024-10-31, 13:57:05
Reply #3

Ales

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 13 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh):

  • Caustics improvements:
    • Caustics Guiding - caustics now clean up much faster (better results in the same amount of time)
    • Implementation of caustics in volumes
    • More photons are now delivered to caustics in large/complex scenes
    • Added max photon repeat parameter into experimental settings that influences noise of caustics
    • Added intensity multipliers (surface and volume) for caustics in render settings
  • VFB2 improvements:
    • Added a Separate IR button instead of the dropdown menu option
    • New history items are now placed at the top of history instead of at the bottom
    • Added the option to load multiple CXRs into VFB history at once
    • Added tab with Chaos Cloud Collaboration (Windows only for now)
  • Scene conversion improvements:
    • Added conversion of V-Ray Standard material
    • Added possibility to convert V-Ray and Cinema render settings to Corona render settings
  • Chaos Vantage improvements:
    • Added basic support for exporting Triplanar shader
    • "Open scene in Vantage" now opens the scene in already running Vantage process if it is running
    • NOTE: the scene export to VrScene / Vantage is now also visible on macOS, but might not fully work in this version. It will be fixed in following builds.
  • Other additions:
    • Added option to save CXR file directly in Save tab in render settings
    • Added distribution shader presets for Chaos Scatter
    • Fix of some Cosmos lights having incorrect rotation after import
    • Added Film Offset X, Film Offset Y and Focus Distance to Camera Listers
  • Fixed:
    • Performance fixes for UI freezes on some high-core CPUs
    • Show image comparison splitter at the center even when zoomed in + draw also overlay A/B when zoomed in
    • Interactive rendering restarts are now faster when using Caustics solver
    • Fixed issue where caustics did not work correctly with Slicers
    • Fixed issue where Save in VFB would not save the currently displayed image, but the rendered image instead
    • Fixed issues with decal/media and heterogeneous media when material-based medium resolving is used
    • Fixed crash when exporting some specific configurations of Layered shader into Chaos Vantage
    • Fixed some minor memory leaks
    • Fixed crash when exiting Cinema 4D and Node material editor is opened
    • Solo node shows correct state after scene load

2024-11-13, 17:31:12
Reply #4

Ales

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Corona 12 Update 1 (not hotfix) will be released before Corona 13, below is the first Release Candidate of Corona 12 Update 1.

Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 Update 1 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1XSmToL2VBRZ03duwpnQjSC6yt7GUwz5w):

  • Added
    • Chaos Installer is now used instead of Corona legacy installer
      • Similar-looking installer is now used both on Windows and macOS.
      • Size of macOS installer was reduced to half of original size. Note that macOS installer is still twice as big as Windows one as it contains version for both Intel CPUs and Apple Silicon.
      • Command line arguments were changed. You can use -auto instead of -acceptEulaAndInstall. For more command line arguments use -help.
      • Corona Material Library is no longer installed directly from installer. If you do not have it installed already, opening material library for the first time will give the option to install it directly from Cinema 4D.
      • Note: Requires SSE 4.2, released in 2008 for Intel and 2011 for AMD, so any machine newer than 13 years old should be unaffected.
        This would be around one tenth of one percent of users at our estimate, and some of those may be using an older Corona version anyway since Corona itself needs SSE 4.1 already.
    • Added initial support for Vantage live link
    • Upscaling - Added option to upscale rendering for both interactive and production rendering
      • Upscaling is intended for the quicker rendering of draft renders, including animation
      • For both IR and Production rendering, it halves the render resolution (width/2 x height/2) and then upscales to the set resolution
    • Added automatic exposure & white balance into postprocessing
    • Chaos Cloud Collaboration is now also available on macOS
    • Added new Legal Agreements dialog, which is shown only after "--auto" installation or when installing manually after Unpack option (i.e. when the eula/privacy policy is not shown)
    • CXR files can now be drag&dropped directly into VFB2 to load in history tab
  • Fixed
    • Fixed arrows and backspace/delete not working in cloud collaboration tab when editing name of uploaded image
    • CXR export should now also work in batch render or when rendering takes
    • Fixed issue where sometimes the sun and environment lights were accidentally calculated as being inside a non-global volume during caustics computations
    • Fixed issues in Caustics solver when Camera physical size is enabled - specifically incorrectly shaded caustics and shadows casted by the camera box
    • Fixed computing of curves operator histogram - histogram now updates during rendering and is computed from editted item as well, not always from the main render

2024-11-15, 19:13:20
Reply #5

Ales

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Corona 12 Update 1 (not hotfix) will be released before Corona 13, below is the Release Candidate 2 of Corona 12 Update 1.

Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 Update 1 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1XSmToL2VBRZ03duwpnQjSC6yt7GUwz5w):

  • Changed
    • Updated Chaos licensing server to version 6.2
    • Updated Chaos Cosmos to version 2024.10.31
  • Fixed
    • Fixed maximum CPU limit not correctly applying for production render and IR
    • Fixed crash in some scenes when CPU limit was set to non-default values
    • Fixed updates of rigged geometry in IR (and in live link)
    • Fixed extremely slow export of some Vantage scenes
      • In one of our testing scenes this shortened initial live link sync time from 20 minutes to 20 seconds, but the actual values will vary based on the scene.
    • Fixed crash in live link and Vantage export in some scenes with lot of geometry
    • Live link indication is now visible even when Safe Frames opacity set to 100%