Author Topic: Chaos Corona 9 for 3ds Max - Daily Builds Changelog  (Read 22034 times)

2022-05-27, 17:03:07

maru

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For all information about the daily builds and the download link, see: Daily Builds FAQ

Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2022-05-27, 18:10:19
Reply #1

Kris H

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-9-3dsmax-daily-2022-05-27.exe


Chaos Scatter
  • Fixed issue where using Unpack option of the installer from network drive did not unpack Scatter
Tone mapping
  • Fixed UI delay issue when using tone mapping in Camera with operator-animated keys
  • Fixed issue where right-clicking at the numerical value of spinbox led to reset of the value
  • Fixed issue where resetting opacity of LUT could reset selected LUT file
  • Fixed issues (Non-Standard Format error) when loading different types of LUTs
  • Tone mapping pipeline is now created in every scene, without need to interact with it first, allowing users to access it from MAXScript
Cosmos
  • Updated Cosmos service shipped with Corona installer
General/Bugfixes
  • Fixed issues when using ColorPicker with linear percent value types
  • Fixed crash when changing 3ds max 2023 theme
  • Fixed issue where switching the renderers can crash after loading saved custom defaults
  • Fixed issue where user can't import models from Cosmos when download folder contains non-ascii characters
  • Fixed tyFlow crash when the input mesh is empty
  • Fixed color temperature gamma issues in Color Picker
  • Fixed issue where clicking on temperature or albedo in Color picker without changing their values would change the color
  • Fixed Corona objects (Light) being broken in some specific scenes where 3dsmax does not provide version information for an unknown reason
  • Clicking "None" in IES rollout of CoronaLight now correctly opens the corona IES folder
« Last Edit: 2022-05-27, 18:17:30 by Kris H »
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2022-06-09, 16:41:51
Reply #2

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-9-3dsmax-daily-2022-06-09.exe


Note: All changes in this build and the previous daily build will be released in a v8 Hotfix

General
  • Added support for Phoenix 5
  • Fixed distance map not updating when rendering a sequence
  • Fixed crash when expanding track view of camera with animated tonemappping override
Color Picker
  • Fixed changing of values when clicking on spinbox value boxes
  • Fixed changing of color palette position when clicking into spinbox value boxes
  • Fixed albedo and color temperature changing even though they were not changed
Please read this before reporting bugs: How to report issues to us!
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2022-07-12, 18:44:00
Reply #3

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-9-3dsmax-daily-2022-07-12.exe


General
  • Added Corona Pattern modifier
  • Added support for Chaos Cosmos Decals assets
  • Added option to preserve slicer materials when using material override
  • Added possibility to preserve material opacity and bump when using override material
  • ACES OT tonemapping operator is now used by default
  • Textures connected to CoronaPhysicalMtl, CoronaLegacyMtl, CoronaSkinMtl and CoronaHairMtl are now visualized in 3ds Max viewport (High quality viewport needs to be enabled).
  • Improved metals detection and materials conversion in Corona Converter
  • Improved conversion of refractive materials in Corona Converter (materials with black refraction color are no longer treated as refractive materials)
  • Removed support for 3ds Max 2014 and 2015
  • Removed warning about using V-ray bitmap in IR (it works correctly)
Experimental
  • Added support for out of core textures - currently off by default
    • can be enabled in devel settings by increasing the HDD cache size to non-zero value
Fixes
  • Fixed Corona Bitmap mapping in High Quality Max viewport
  • Fixed crash when translating an object + starting IR with hotkey
  • Fixed issue where having black enviro and non-black overrides could lead to NANs
  • Fixed Tone curve editor crashes when moving any points
  • Fixed crash when adding overridden operators when rendering from 3ds Max physical camera
  • Disabling CoronaCameraMod (eye icon in modifier stack) now correctly disables its tonemapping effect on the render.
  • Fixed tone mapping crash when changing Camera TM values in Auto Key mode
  • Fixes in Curve Editor
    • When sampling colors in Curve Editor, the color is now before the curves were applied
    • Fixed Y-axis being reversed when sampling colors - i.e. picking the value from the top of viewport picked it from the bottom
Chaos Scatter
  • Chaos Scatter requires license only when its UI is on, not during the whole 3ds Max session. Rendering scattered instances is unlimited.
  • Fixed endless IR restarts in V-Ray in certain situations (e.g. when using IFL file as density map).
  • Cosmos models imported as part of Scatter presets are disabled for rendering. If needed, it can be enabled again in 3ds Max, in object properties of each of the models.
Please read this before reporting bugs: How to report issues to us!
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2022-08-02, 17:10:29
Reply #4

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-daily-2022-08-02.exe


General
  • Error window rewritten to Qt
    • Added new MAXScript function CoronaRenderer.CoronaFp.showErrorWindow() to open the Corona Error window when needed
  • Added depth of field to fish eye camera
  • Added support for VRaySwitchMtl (except for plugging in a map to do switching, which is not yet supported)
  • Added new warning when there is more than one displacement modifier applied to an object - warning that all but one modifier will be ignored
Fixes
  • Fixed entering values to spinbox in tone mapping and color picker when “,” is set as delimiter
  • Fixed position of TONE MAPPING title on HiDPI monitors
  • Fixed tooltips in tone mapping
  • Fixed dimensions of imported Cosmos decals
  • Fixed Corona using only E-cores of modern Intel CPUs on Windows 11 when in background
  • Fixed incorrect anisotropy of 3dsMax’s physical material in 3dsMax 2023
« Last Edit: 2022-08-02, 18:55:01 by maru »
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2022-08-18, 18:45:04
Reply #5

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-daily-2022-08-18.exe


New
  • Initial implementation of clouds!
  • Added support of additional maps and materials in high quality viewport:
    • RaySwitchMtl, FrontBackTex, SelectTex, RaySwitchTex
Fixes
  • Fixed HDRI environment rotated by 90 degrees in viewport preview when Corona Color Correct or Corona Tonemap Control nodes are used
  • Fixed crash with Corona modifiers and some combinations of animated modifiers
  • Hidden obsolete Corona object parameters from track views
  • Prevented spawning multiple licensing dialogs when attempting to start docked IR without an active license
  • Updated the Cosmos installer packaged with the Corona installer
« Last Edit: 2022-08-18, 18:49:35 by rowmanns »
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2022-08-24, 13:11:54
Reply #6

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-daily-2022-08-23.exe


New
  • Added randomize by decals into UVW randomizer
Fixes
  • Small optimizations to 3dsmax scene parsing
  • Fixed CoronaCameraMod UI layout
  • Fixed CoronaCamera UI layout
  • Fixed naming of batch-loaded MultiMap textures to begin at either 0 or 1 to match Color slots
  • Fixed Focus picking doesn't work with DOF in fisheye camera
  • Fixed Rendering starts in 3ds Max VFB after logging into License server and not restarting 3ds Max
  • Fixed 3dsmaxbatch.exe no longer unexpectedly engages 1 interface license of Corona
Please read this before reporting bugs: How to report issues to us!
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2022-09-07, 14:28:03
Reply #7

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-daily-2022-09-06.exe

Clouds
  • Added checkbox to CoronaSun to apply shadows from clouds
  • Clouds computation speed up
  • Faster IR parsing
  • Correct shadowing of the sun based on clouds
New
  • Added support for displaying Corona MixTex texture in high quality viewport
  • Added RMB menu to PatternMod pattern node
  • Added warnings for Hair, Displacement, and Pattern modifiers when multiple modifiers are applied to a single node
Fixes
  • Improved import of materials from Chaos Cosmos, they should now render similarly to materials imported into V-Ray
  • VolumeGrid assets can be updated in Max asset tracker
  • Fixed multiple Cosmos browsers popping up when launching Cosmos
  • Fixed “device or resource busy error” in some scenes
  • Fix of displacement artifacts when rendering at high resolution
  • The curves coming from the legacy color mapping configuration are now validated and the default curve is used if the loaded curve is invalid
Please read this before reporting bugs: How to report issues to us!
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2022-09-13, 11:15:24
Reply #8

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-daily-2022-09-13.exe

New
  • CoronaPatternMod - The pivot/axis helper object now moves when pattern offset is adjusted
  • Twinbru fabrics are now available in Cosmos
Fixes
  • Fixed NANs appearing when per-material background override is set to constant black color.
  • Fixed Tone mapping being empty in Camera > Edit Tone Mapping after settings reset unless some changes made in the VFB
  • Fixed “update texture cache” button is now disabled while rendering to prevent crashes
  • Fixed issue where pattern that uses pattern node material:
    • would not work with decals
    • would not react to IR changes to the material
« Last Edit: 2022-09-13, 12:17:21 by rowmanns »
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2022-09-20, 16:11:48
Reply #9

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-daily-2022-09-20.exe

New
  • Added the ability to randomize the rotation of CPattern tiles
  • Added an error message that Corona Light material does not work with Corona Pattern
Fixes
  • Fixed previews of materials in matlib are black
  • Fixed issue where sun with clouds in 3ds max environment slot was very slow to update
  • Fixed crash when opening and closing Render Settings in Max 2023.2
  • Fixed cannot enter decimal values into spin boxes when starting with the . (dot) symbol and input language is NOT English
  • Fixed when offset is randomized, the pattern result changes if the pattern node is transformed (translate/scale/rotate)
  • Fixed rare crash occurring while rendering with IR and a material is assigned
Please read this before reporting bugs: How to report issues to us!
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2022-09-26, 18:03:25
Reply #10

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-daily-2022-09-26.exe

New
  • Added global Texture Cache, which offloads individual texture mipmaps into specified folder on disk
    • has options in System settings, where you can specify how much space Texture Cache can occupy on harddisk and also select location of cache folder
    • has boolean Enable option in Performance tab, which enables Texture Cache per scene
    • it is turned on by default
    • can save up to 30% memory during rendering
  • Added Motion Blur shutter curve into Corona Camera UI
  • Added CoronaVrScans material - Get your trial here: https://www.chaos.com/scans
  • Added random seed parameter into clouds
  • Added the possibility to automatically compute CoronaPattern height which tries to preserve pattern proportions
  • Added error message when clouds model data could not be loaded
Fixes
  • Fixed problem with slower compact/slate material editor previews than those in Corona 7
  • Fixed: 3ds Max crash after resetting scene, creating Corona camera and adding operator to tonemapping
  • Fixed: Tone Mapping undo animation of newly added operator causing a crash
  • Fixed: issue with CProxy display method while auto-key is active
  • Fixed: CoronaImageCmd paths with spaces which previously worked fine in V4 but did not in V7/V8
  • Fixed: Main clouds and Cirrus move in different directions
  • Fixed: Clouds - Values lower than 200m for "Height" cause tiling artifacts
« Last Edit: 2022-09-27, 09:45:47 by Aram Avetisyan »
Please read this before reporting bugs: How to report issues to us!
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2022-09-30, 18:37:24
Reply #11

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-RC1.exe

New
  • Added contrails to Corona PRG sky
  • Added real world scale to Pattern Mod
  • Added crash handler to Corona Image Editor

Chaos Scatter
  • Added new ChaosScatterEdgeTrimming map (under Chaos Scatter category). Can be plugged into opacity slot of model object's material to perform trimming of its whole individual mesh elements (e.g. grass blades in grass patches) for each instance alongside Include/Exclude splines and target object's boundaries - check out the playground thread
  • Extreme scatter scenes (in terms of amount of instances) now parse faster. The speed-up is relative to scene complexity
  • Renamed Scatter related categories in Command Panel and Material Editors to 'Chaos Scatter'

ChaosScans improvements
  • VrScans rebranded UI to ChaosScans/CoronaScannedMtl
  • Added “Download” button to the material to open the Chaos Scans downloads page
  • We can now convert VRayScannedMtl to CoronaScannedMtl and Corona can also directly renderer VRayScannedMtl
  • Fixed internal error when license is missing
  • Fixed artifacts on the edges of materials with edge displacement
  • Fixed paint color map on/off checkbox not working
  • Fixed a crash with “37fandango” Chaos Scans material
  • Fixed CoronaScannedMtl to get same results as in V-ray
  • Blending between light and shadow made smoother, results made more consistent with VRay
  • Fixed issue with displaying materials like 210f00prism
  • Fixed displaying of error when material is missing information (ceramic_brown_matte_e)
  • Clear coat map is plugged in

Fixes
  • Fixed: Viewport - "Show Realistic Materials with Maps" displays incorrectly with Corona v9 DBs [REGRESSION]
  • Fixed invalid rotation matrix in FishEye camera that was causing NANs
  • Fixed: Multiloaders do not work with Sky model, Material library or Optix
  • Fixed rare asserts in ImageTexture when it is removed while loading
  • Fixed: crashes caused by changes in scheduler
  • Fixed recursive deletion of the texture cache folder - when it was D:/ it started deleting it
  • Fix of combination of IR and checking tone mapping checkbox override not restarting IR
  • Fixed: Loading motionblur curve into tonemapping color curve editor causes CTD
  • Fixed: Tone Mapping - Reset All Curves crashes 3dsMax
  • Fixed: CIE crashes opening attached CXR file
  • Fixed loading of legacy tone mapping configuration that contain curves operator [REGRESSION]
    • Also presets and CXRs that could not load properly
  • Various minor UI tweaks
  • Split pattern UI into multiple tabs
  • Updated binary of Chaos Cosmos Service bundled in our installer
« Last Edit: 2022-09-30, 20:15:31 by maru »
Please read this before reporting bugs: How to report issues to us!
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2022-10-06, 13:15:59
Reply #12

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-RC2.exe

Fixes
  • Fixed: "Internal error: device or resource busy" when VFB is hidden
  • Fixed crash when opening memory report during rendering
  • Displacement - error when generating extreme number of vertices now leads to a helpdesk link
  • Converter MAXScript - renamed a function to avoid collision with other scripts preventing converter to open correctly
  • Tonemapping operators created through maxscript now have correct defaults
  • Tonemapping operators created through maxscript should be enabled by default
  • Added error message telling the users that Corona Pattern and displacement on the base object are not compatible
  • ChaosScans - Button for UV picker is now checkable
  • Improved Corona pattern UI: UV spinners are next to each other
  • Corona installer updated to use license server 6.0.0
  • Loading invalid file into a motion blur curve dialog now produces an error
Please read this before reporting bugs: How to report issues to us!
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2022-10-10, 18:21:28
Reply #13

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-RC3.exe

Fixes
  • Fixed crash happening when importing Cosmos model Shutters 03 47-17
  • Fixed: It is possible to adjust filter and paint color spinboxes in CoronsScannedMtl even when they are disabled
  • Fixed wrong enabled state of tone mapping operator widgets when rendering from 3ds Max physical camera
  • Fixed crash when memory report is used. Improved memory report formatting.
  • Fixed: Out of core texture cache leaves behind folders after max is closed/opened
  • Out of core textures - Expanding of variables in dump folder path and checking if the path is write-able
  • CoronaScannedMtl - Fixed fireflies at grazing angles caused by shadow terminator handling
  • Fixed material/map compatibility filter in Corona to show Scatter maps (that have changed their category from 'Chaos' to 'Chaos Scatter' in RC1)
Chaos Scatter
  • Fixed edge trimming to happen even when the Edge Trimming map is plugged through some other map
  • Fixed edge trimming to work with instances translated through the Transformation rollout. The translation is applied after so instances can move out from scattering areas as usual
  • Fixed missing Surface Color and Edge Trimming maps in listings in material editors
Please read this before reporting bugs: How to report issues to us!
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2022-10-12, 17:44:36
Reply #14

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-9-3dsmax-RC4.exe

Fixes
  • Fixed issue where temporary file used for viewport preview was not deleted. Also the temporary file has now name associated with Corona.
  • Fixed: Cloud Shadows not updating properly with IR when sky is connected to a texmap
  • Fixed: Photographic exposure needs to be disabled and enabled everytime IR is restarted to take effect
  • Fixed: Global settings are no longer reset every time 3ds Max is launched after user used "Save defaults" button.
  • Fixed: Crash when changing linear float parameters when connected to corona select map
  • Fixed: Checking "show with original postprocessing" in VFB shows the image without any post processing
Out of core textures
  • Set out of core textures off by default
  • Out of core textures no longer delete cache from other 3dsmax instances
  • Out of core textures - Disable re-offloading (e.g. due to dump folder move) after we have failed to reload.
  • Fixed rare crash in OOCT caused by manually removing the cache while rendering
Please read this before reporting bugs: How to report issues to us!
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