Author Topic: [ARCHIVE] Pre 1.0 Daily builds changelog  (Read 17400 times)

2014-01-03, 03:01:45
Reply #15

Ondra

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  • Fixed berconwood
  • Fixed object XYZ mapping mode
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-06, 15:44:58
Reply #16

Ondra

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  • Fixed coloredge plugin
  • Fixed "use real world scale" in material editor
  • Custom Material editor scene now supports all 3dsmax shapes and rotation
  • CoronaSun now supports unlimited rotation, not just 0-360°
  • z-depth render element is now not clamped
  • removed world Z depth element, as it is no longer necessary
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-09, 00:41:05
Reply #17

Ondra

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  • Added support for forestpack material option
  • Added support for multiscatter texture "use object color"
  • Fixed issues with resume rendering (crashes, slowness)
  • Added option to render non-antialiased render elements (in actions tab)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-09, 18:07:23
Reply #18

Ondra

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Added function/button for reseting renderer parameters
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-09, 19:40:45
Reply #19

Ondra

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MultiTexture randomization by material ID is now supported
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-10, 14:36:19
Reply #20

Ondra

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Forest color map is now supported (updating forest pack pro will be required):
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-14, 18:03:41
Reply #21

Ondra

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Slightly improved AA quality in material previews
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-15, 23:59:17
Reply #22

Ondra

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Added directionality, include/exclude to LightMtl
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-24, 17:17:36
Reply #23

Ondra

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Render elements redesigned: http://forum.corona-renderer.com/index.php/topic,2557

Added raw lighting element

Added albedo element
« Last Edit: 2014-01-24, 22:57:46 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-26, 14:05:53
Reply #24

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-22, 17:51:34
Reply #25

Ondra

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Improved HD cache previz
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-24, 01:33:38
Reply #26

Ondra

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Proxy/IES files now save when Archive function is used
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-24, 21:39:38
Reply #27

Ondra

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Fixed bug with slow non-rigid motion blur
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-25, 15:44:11
Reply #28

Ondra

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fixed wrong number of passes being produces when using DR
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-28, 22:18:56
Reply #29

Ondra

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Fixed loading scenes between Alpha v5 and daily builds. It would be great if you could test it once a build is up.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)