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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
[ARCHIVE] Pre 1.0 Daily builds changelog
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Topic: [ARCHIVE] Pre 1.0 Daily builds changelog (Read 17400 times)
2014-01-03, 03:01:45
Reply #15
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Fixed berconwood
Fixed object XYZ mapping mode
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-01-06, 15:44:58
Reply #16
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Fixed coloredge plugin
Fixed "use real world scale" in material editor
Custom Material editor scene now supports all 3dsmax shapes and rotation
CoronaSun now supports unlimited rotation, not just 0-360°
z-depth render element is now not clamped
removed world Z depth element, as it is no longer necessary
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-01-09, 00:41:05
Reply #17
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Added support for forestpack material option
Added support for multiscatter texture "use object color"
Fixed issues with resume rendering (crashes, slowness)
Added option to render non-antialiased render elements (in actions tab)
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-01-09, 18:07:23
Reply #18
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Added function/button for reseting renderer parameters
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-01-09, 19:40:45
Reply #19
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
MultiTexture randomization by material ID is now supported
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-01-10, 14:36:19
Reply #20
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Forest color map is now supported (updating forest pack pro will be required):
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-01-14, 18:03:41
Reply #21
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Slightly improved AA quality in material previews
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-01-15, 23:59:17
Reply #22
Ondra
Administrator
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Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Added directionality, include/exclude to LightMtl
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-01-24, 17:17:36
Reply #23
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Render elements redesigned:
http://forum.corona-renderer.com/index.php/topic,2557
Added raw lighting element
Added albedo element
«
Last Edit: 2014-01-24, 22:57:46 by Keymaster
»
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-01-26, 14:05:53
Reply #24
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
AO include/exclude
http://forum.corona-renderer.com/index.php/topic,2567
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-02-22, 17:51:34
Reply #25
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Improved HD cache previz
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-02-24, 01:33:38
Reply #26
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Proxy/IES files now save when Archive function is used
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-02-24, 21:39:38
Reply #27
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Fixed bug with slow non-rigid motion blur
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-02-25, 15:44:11
Reply #28
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
fixed wrong number of passes being produces when using DR
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2014-02-28, 22:18:56
Reply #29
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Fixed loading scenes between Alpha v5 and daily builds. It would be great if you could test it once a build is up.
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
[ARCHIVE] Pre 1.0 Daily builds changelog