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Topics - pdaniun

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[Max] Resolved Bugs / Standard light and Translucency
« on: 2019-01-09, 12:35:57 »
Translucency effect is not consistent between Corona Light and Standard Light, despite creating similar brightness on the "inside" part of the material.
Translucency in the blue boxes material is set to 0,5, the left light is standard Omni Light with CoronaShadows and soft shadows enabled, right light is Corona Light Sphere. The Intensity is more or less matched in both lights, but the translucent effect is much more pronounced in the Corona Light.

2
[Max] Bug Reporting / CoronaLightMtl and shadow
« on: 2018-03-27, 11:24:18 »
A shadow appears on an object illuminated by light passing trough a CoronaLightMtl with "Emit Light" off.
To reproduce:
Set up a scene with a single Corona light and a Plane object.
Put a CoronaMtl on the plane and set the Reflection to 1,0.
Create any Object between the Plane and the light so that the Object cast a shadow on the Plane.
Add a CoronaLightMtl to the Object and turn off the "Emit Light" in the CoronaLightMtl. There should be no shadow visible on the Plane.
Go back to the CoronaMtl and slide the Reflection Glossiness value to about 0,35. A shadow should start to appear on the Plane. The appearance depends on the glossiness and IOR value.

3
The material in Global volume Material slot does not respect Camera clipping. Attached are two images to illustrate this. First image is without clipping, light rays are visible from each light. The second image is clipped in camera settings up to the far wall of the room, light rays are still visible between the camera and clipping plane. This affects both Physical and Standard max camera.

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