Author Topic: Multiple UV sets  (Read 2345 times)

2013-01-16, 12:38:23

lacilaci

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Support for using multiple UV tiles per object allows to use multiple textures that are mapped outside the 0-1 UV coordinates.

Useful in example for characters and, or objects that needs very high resolution maps painted in mari or mudbox etc... Mapping different parts of mesh outside 0-1 UV allows to use many textures to get needed details all over mesh.

2013-01-31, 23:32:26
Reply #1

Ondra

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This is an issue of texmaps in 3dsmax. Do any standard texmaps in other renderers support this?
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