Author Topic: Quick Q - Caustics Adaptivity / NAN squares  (Read 2216 times)

2020-09-02, 14:10:19

alexyork

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Hi folks,

I think I read somewhere that during the RC process we could turn off adaptivity only for caustics in order to avoid black NAN squares, which we have been experiencing with RC2/3 etc. We've just upgraded to v6 proper - do we need to worry about these black NAN squares any more or is this something we sitll need to disable? I can't see any option for it in the developer tab.

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Alex York
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recentspaces.com

2020-09-02, 14:11:16
Reply #1

alexyork

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In classic fashion we've just found it.. it's in the main caustics settings bit.

So I guess the question kinda remains - is this still a bug or did it get fixed with v6 proper?

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Alex York
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recentspaces.com

2020-09-02, 14:32:53
Reply #2

rowmanns

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Hi,

For this specific case you'll still need to disable the caustics adaptivity.

Cheers,

Rowan
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2020-09-02, 14:39:20
Reply #3

alexyork

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Thanks Rowan. We'll do some tests and see if it works, and what kind of time impact it will have.

Is this a fix being prioritized for the first hotfix? Hopefully :)
Alex York
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recentspaces.com

2020-09-02, 14:45:13
Reply #4

rowmanns

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Hey,

Unfortunately this one doesn't seem like it will be a simple fix, so I can't give any timescales :/
Hopefully disabling the caustics adaptivity checkbox for the scenes where the problem is visible will be a suitable workaround for the moment.

Let me know if you run into any issues and I'll do my best to help.

Cheers,

Rowan
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2020-09-02, 14:52:50
Reply #5

alexyork

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:/ I see. Ok well best of luck with the bughunt... ! I'll let you know our findings from the testing.

Cheers,
Alex York
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recentspaces.com

2020-09-02, 15:00:54
Reply #6

rowmanns

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Hi,

Just a followup question, do you mean actual NaNs? Or just dark squares which seem to be missing caustics?

Thanks,

Rowan
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