Chaos Corona for 3ds Max > [Max] Feature Requests

Directionality changing light appearance non-linearly

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dj_buckley:
What's up with the values in Corona, specifically directionality on lights/light materials.  If you gradually increase the value i.e. 0, 0.5, 1, 1.5 you get a nice gradual change of direction of the light.

BUT ... as soon as you get to around 4.5, 5 - the change is drastic.

As a side note, this also happens with the Vignetting in the Frame Buffer.

dj_buckley:
To add to this, if you go over 0.5 directionality on a light material it stops being visible and just renders black

romullus:
Directionality in Corona lights/light materials has a range of 0-1 At value of 1.0 light rays goes completely parallel, so anything beyond that wouldn't make any sense. Are you sure you're not confusing something?

dj_buckley:
Apologies I meant anything beyond 0.45 and 0.5.

Gradually increasing a lights direction 0,0.05,0.1,0.15,0.2,0.25,0.3,0.35 etc you get a nice gradual change, but as soon as you hit around 0.45,0.5 the change is drastic

aaouviz:
I agree. It doesn't seem to be linear.

Also, at the same .45 point or so the light becomes black in reflections.

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