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[1] Visibility Bug When using SSS or Volumetrics

[2] Using textures in a UDIM tile set up results in rendering slowdowns

[3] Corona Face Mapping Method (VP Crossmap and 2017)

[4] Render Selected slower than expected

[5] Incorrect Reflection with Light Mtl using Opacity

[6] Render selected: Works fine in interactive mode, but not in regular mode.

[7] Corona bitmap scale changes on merge


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