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[Max] Resolved Bugs / Re: Displacement issue (problem)
« on: 2022-08-16, 00:46:32 »
OK. So do you use the 32k map as a hightmap for the hole area like it's done in a game engine? If so, then I wouldn't use Corona displacement for this, but either 3dsMax displacement Modifier or some sort of vertex displacement (depending on the mesh structure).
Regarding the tiled 3x3m map, it's likely to small to be seen from 1 km or more.
Regarding the tiled 3x3m map, it's likely to small to be seen from 1 km or more.