Poll

3 features you want the most:

Tiles map
31 (6.7%)
Further imrpovements to Corona Image Editor
8 (1.7%)
Significantly faster DOF (Depth of Field) rendering
25 (5.4%)
Sketch/Toon/Stylized shader
29 (6.2%)
Dedicated CarPaint Shader
7 (1.5%)
Dedicated fabrics shader
27 (5.8%)
Lightmix extended to materials, textures, ...
27 (5.8%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
16 (3.4%)
Rendering memory usage improvements
16 (3.4%)
Speed of rendering improvements
42 (9%)
Speed of interactive rendering improvements specifically
31 (6.7%)
GPU/Hybrid rendering
88 (18.9%)
Stability improvements (bug fixes)
12 (2.6%)
Improvements to caustics
23 (4.9%)
Thin film/coating shader
5 (1.1%)
Parsing performance optimization (e.g. for animations)
40 (8.6%)
New and better frame buffer (docked and floating)
23 (4.9%)
Further improvements to Chaos Scatter
15 (3.2%)

Total Members Voted: 178

Author Topic: The most wanted feature?  (Read 524390 times)

2015-03-18, 18:50:34
Reply #210

racoonart

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But they all look shit compared to Unreal post process tab :- D I don't know how those guys do it, but every feature is miles above everything else.
The tonemapping and post effects look so good and natural straight out of box it makes every rendering engine look like from 1995 :/

Really? I never actually noticed that. The good thing is: UE is open source, so it should be an "easy" thing to have a look how it's done :P
Any sufficiently advanced bug is indistinguishable from a feature.

2015-03-19, 09:37:01
Reply #211

kaanulas

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CoronaBlend Mtl and Composite Mtl

2015-03-19, 11:12:43
Reply #212

DimPap

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Corona 2 sided material like vray 2SidedMtl
HDRLightStudio integration in interactive rendering
Glow and glare like octane (Vray glow and glare sucks)
Support Shellac material
Interactive render region select in Virtual frame buffer .

2015-03-19, 18:22:02
Reply #213

Mague

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Well I am really missing a multi blend material for complex materials!!

2015-04-02, 21:07:13
Reply #214

Herman753

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1) HDRLight Studio integration in interactive rendering
2) Region render

2015-04-03, 17:49:24
Reply #215

Yehat

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Can you turn off any pop up windows, please, when DR rendering started on the rendernode? Like a "silent" mode ))
It is for use rendernode for simple tasks, like Word, Autocad, browsing internet and so on for other people.
« Last Edit: 2015-04-03, 18:02:32 by Yehat »

2015-04-03, 21:48:26
Reply #216

Ondra

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unfortunately that is up to autodesk, and they made it so that 3dsmax cannot run without its UI
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-04-06, 15:01:00
Reply #217

Yehat

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It can run without UI. This is solved in Vray via that thing (DR spawner starts as service, not the process). Maybe this is possible in Corona too?
« Last Edit: 2015-04-06, 15:19:05 by Yehat »

2015-05-29, 21:02:19
Reply #218

jpafrancisco

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For Cinema4d
Live Preview like Octane or Maxwell Fire would be awesome!

2015-06-01, 10:59:52
Reply #219

Frood

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Never underestimate the power of a well placed level one spell.

2015-06-05, 21:58:33
Reply #220

mitviz

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please add dispersion please
Mitviz
Professional Modeling and Rendering Solutions
Intel core i7-5960x cpu @3 GHz, GeForce GTX 970

2015-06-22, 05:37:23
Reply #221

jaco graaff

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Progressive Rendering in Network rendering like Maxwell
(http://support.nextlimit.com/display/maxwelldocs/Progressive+Rendering+Workflow)

Maxwell can be configured to allow the render servers to render a complete sequence at (n) passes -
For example (6,12,24)

The whole sequence will finish to render each file at 6 passes (at a low Sampling Level) and move to the next frame. When the whole sequence is complete it will then RESUME the render from 6 to 12 (does not need to re-render the already 6 passes) and save each, finally it will render the passes from 12 -24

In this way you can already use the sequence in compositing at a lower quality while the higher quality is in progress

2015-06-23, 09:05:22
Reply #222

DavCKER

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Distributed Rendering for C4D, Noise Volume Material, Sun by Date.

2015-07-16, 20:46:37
Reply #223

rombo

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Dispersion is on my wishlist as well, especially for glass closeup shots.

2015-07-19, 13:26:43
Reply #224

FrostKiwi

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Dispersion is on my wishlist as well, especially for glass closeup shots.
If you are in need for dispersion now, there is the physical workaround:
Render the beauty Pass without Caustics
Render a black and white Pass for with caustics only, which corrensponds to the IOR of the wavelength or Red
Render a black and white Pass for with caustics only, which corrensponds to the IOR of the wavelength or Green
Render a black and white Pass for with caustics only, which corrensponds to the IOR of the wavelength or Blue

Set the Channel Color for these to the corresponding colors. And add them on top in Photoshop for a photo or in a compsitor for Video.

???

Profit with dispersion. Same works for refraction. (although you would have to do it infinitly for all the colors, you can also do with 5 colors, including Yellow and Purple)

Workflow from:
https://forum.corona-renderer.com/index.php/topic,5431.msg37061.html#msg37061
« Last Edit: 2015-07-19, 13:30:54 by SairesArt »
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