Author Topic: CoronaTonemapControl - affect by LightMix  (Read 2889 times)

2020-07-20, 17:52:03

LorenzoS

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Hi staff,
i suggest to insert the Affect by Lightmix option on CoronaTonemapControl.

tanks
« Last Edit: 2020-07-22, 16:14:47 by maru »

2020-07-20, 18:12:39
Reply #1

LorenzoS

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..sorry the request above is for 3ds max section

2020-07-21, 11:36:43
Reply #2

maru

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So some materials would not be affected by LightMix and would always appear exactly like in the Beauty pass? Can you explain why something like this would be useful? What would be an example use case?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-07-21, 15:19:12
Reply #3

LorenzoS

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hi maru,
when i decrease the value of the enviroment it affects also to te bacground luminosity.

2020-07-21, 16:10:23
Reply #4

maru

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I understand the problem now, thank you. I will look into it and report it to the devs.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-07-22, 16:25:07
Reply #5

maru

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Logged, however the report is slightly reworded. The goal is to be able to control the environment lighting and directly visible texture separately, in real time, using LightMix controls. Using the Corona Tonemap Control utility for this (if possible at all) would result in having to re-render the image each time some LightMix changes would be made. There should be a better solution to this.

(Internal ID=539074785)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-07-22, 16:42:05
Reply #6

LorenzoS

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A more simple goal should be to avoid that the LightMix controls affects the direct visibility override map.