Author Topic: CoronaCamMod & exposure settings in VFB  (Read 3797 times)

2015-01-19, 18:15:38

daniel.reutersward

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If I posted this in the wrong section please move it.

I know I asked this before but I thought I bring it up in a separate thread.

My question is if there is any possibility to bring back the function to use exposure and compression highlight in VFB even though you have a cameramod enabled?

I think it gives a lot of flexibility and you can have separate exposure for each camera but still change exposure and compression highlight during/after rendering.

I use this an every project I do and removing this has really disturbed my workflow...

I´m of course open for possibilities how this would be implemented, for instance a checkbox where you can override or something.

The important thing would be to bring this back!! :)

2015-01-19, 18:28:37
Reply #1

Ondra

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this will be probably implemented in some way
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-19, 18:33:45
Reply #2

daniel.reutersward

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2015-01-20, 11:28:38
Reply #3

Christa Noel

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2015-01-20, 14:02:17
Reply #4

xt13r

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2015-01-21, 18:05:44
Reply #5

daniel.reutersward

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This has been moved to "Resolved feature requests" however it´s not working with the Jan 21 build, will this be fixed later?

I also think that the section with Aperture shape should also be moved to be together with CoronaCamMod and not somewhere in render settings.
I don´t really see how it belongs in render settings at all...

2015-01-23, 00:34:50
Reply #6

daniel.reutersward

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2015-01-23, 02:53:14
Reply #7

Christa Noel

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yes it isn't working in 15-01-21 dailybuild. there is no any info at this.
hope it will implemented soon on the next build.

2015-01-24, 00:29:28
Reply #8

daniel.reutersward

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