Glad to help you.
Regarding the difference between C4D and 3ds Max implementation, i really don't think that's the case - AFAIK, both versions share the same core code and they should produce nearly identical result. Mind you, that i did use some tricks to make reflections more prominent, especially secondary one, because by nature it's very weak. I made sure, that main light is shining from the mirror side, also it's preferable that background behind reflection would be as dark as possible, so it wouldn't overpower weak reflections. Increasing fresnel IOR also helps to boost reflections alot. In normal conditions double reflections are quite hard to spot - some people even think that it's fake or cheat in renderers :]