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Messages - riaanvj

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And again...

regarding Fstorm I will repeat my question from before:

I'm having a look at fstorm right now to determine the best approach for conversions... however I'm not really sure how useful all of this is. My personal "goal" of the converter is that each render engine conversion should yield a usable result - a one click solution with as few necessary adjustments from the user as possible.
What I see so far is that fstorm materials are rather "spartan", which is fine, because that means it's easy to translate. The maps, however, are pretty much all custom and either different or complete remakes of the max ones (like noise, output, falloff, gradient etc) with different settings which makes it basically impossible to get proper conversion results.
So, if there are any Fstorm users here I would be happy to hear opinions about that and what you think would be a useful conversion for you.


hi, let me try.

The Fstorm converter converting from both vray and corona materials work pretty good I find. I would think that converting some typical corona materials to FStorm and carefully looking at the conversion logic would be a good starting point in order to reverse engineer. I would also think that either way, material conversions are just starting points to further tweak the materials for each engine. I personally would be happy with at least just a basic conversion that sets up maps and the basic structure of the material and then take it from there.



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Any plans to include fstorm conversions?

temporary solution I'm using right now

https://github.com/dubcat/CoronaConverter/blob/master/coronaConverter.ms

hi there! I'm desperately looking for this conversion script. I have some fstorm scenes to convert as I'm testing corona.

Any chance someone can drop me a copy please?

thanks!

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