Author Topic: Calculate Ray tracing on GPU?  (Read 2704 times)

2019-11-09, 20:17:33

dfcorona

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I am not a programmer, so this might be a stupid question. I was wondering if it was possible to offload the calculation of raytracing somehow to the GPU especially with the new RTX. But the CPU calculate everything else? But for what takes the most time, Ray tracing, calculate off of the GPU. Like I said I'm not sure if it's plausible to offload just one area of rendering but if it is it seems that way cut render times considerably. I'm sure the Corona team had even thought of this or even know this is not possible, was just wondering and there's nothing wrong with being educated on it. :) Thanks again for a fantastic render engine.

2019-11-11, 18:24:17
Reply #1

maru

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I don't think anything similar is really possible in the near future.
And if it is, and if it's both easy to implement and beneficial for everyone, then you will see it at some point. :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2019-11-12, 05:15:17
Reply #2

dfcorona

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I don't think anything similar is really possible in the near future.
And if it is, and if it's both easy to implement and beneficial for everyone, then you will see it at some point. :)
Okay, I appreciate the reply.